Do any of you know the mechanic for choking a city's water tiles with sea units? (Making the tiles unavailable to the city) I think we might be able to choke Atlantis into oblivion with just a couple of Triremes, as it is looking too expensive to capture. It's not really a threat if it can't work any tiles.
@Gnejs: wait for the FF worker to be done before revolting to Confu, I think. No comments on the rest until I look at the save again.
PPP T49-T54
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Other Marble worker cottages in place (5t) ensuring that MW gets the chop
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Stopping points:
Alpha completed
Threatening barb actions
Unusual discoveries
Well, extra food does still bring the new citizen into existance earlier.If you finish a granary with more than 50% in the box, extra food is worth exactly nothing. Work hammer tiles or specialists instead until the granary finishes. After the next growth you have the same amount of food, if you finished with 50% or 100%-1.
no food 1t keep growing
12/24 22/24
22/24 32/24 + 10 food in the granary -> 18/26
32/24 + 12 food in the granary -> 20/26 28/26-> growth
I'd prefer immediate sheep pasture with 2 wor.
Probably a stop T51, after having looked E and W may be a good idea.
...Would this sequence work:
FF: worker-settler-granary-triremes
MW: granary-maces
Research: Alpha-MC or MC-Alpha?
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For what probability? We should have at least 95% to win the whole battle. Did you consider the first strike of the archer?Defending Archer = 3*4.2=12.6 3 maces needed
After airship 12.6*.84=10.854 2 maces needed
@Gnejs: PPP looks fine.
Two (+2) comments:
1. I would airship 8W as per klarius. It's on a hill, whereas 8W1S is not, so it won't see over any hills in its view range.
2. I would cottage Murky NW, not Marble NE. We want Marble working MW's two grass cottages for max growth, don't we? The plains cottages would come last, I would think.
EDIT: 3. No need to be rigid about your intercity MM. You may want to juggle whether MW or Marble gets a corn on any given turn.
EDIT: 4. Planning to move the scout 1 plains tile at a time to keep it alive? (I would, but I'm conservative with scouts.)
When are you planning to play?
I would consider to send phalanx and missionary to the southern Hammi city. The phalanx doesn't need to go all the way just to get him safely there and can then return or wait for a settler. Currently we are still under 3 cities per civ according to my calculation, so no immediate danger for marble.
If we want to spread confu is another question, but the missionary could at least scout a bit (one view and then rebase will not show all of Hammi's land.
In fact, you need one trireme (or galley, but that will be killed by returning galleys) adjacent to the island to completely block all workable tiles.Put Trirreme around (not necessarily too close. Press "blockade". That's all.
You're saying one and only one, right? Wow! What an incredibly overpowered feature. That means we can potentially solve all our problems with only 2 triremes. One to pick off their galleys (hopefully they only arrive one at a time) and then recover in our newly enculturated ocean tiles and one to blockade so they can't replenish them quickly. But that also means we'll starve the living bejesus out of Atlantis, doesn't it? Ouch. I was looking forward to capturing pop31 Atlantis with paras and poprushing Moai Statues-lh.In fact, you need one trireme (or galley, but that will be killed by returning galleys) adjacent to the island to completely block all workable tiles.