SGOTM 10 - Chokonuts

Fair point about the rice only being +1 is it worthwhile chooping a forest first to help speed wrkboat???

Yet again need to point out we need to start on Education to get between 400-450 beakers to be able to bulb Education. It should only take us about 20-25 turns in total before GS, we can work one scientist straight away from merc and should be able to work second once enough food allows.
scientists should be worked in St Petes for first Great person to be GS as this is city to benefit from Pacisfism. I would prefer merchants in capital as cash is problem once we spread out some cities.

Are you sure it is only 400-450 beakers of self-research that is needed? On Epic, I thought the element of Research that is not part of the GS bulbing was closer to 1,000 beakers?

I'd also prefer Chopping to Farming, so I'll move the Worker to the Forest, to start a chop for Moscow.

I'll play in 12 hours or so (or, to be more specific, I'll play as soon as I've finalised my ever-changing Fantasy Football team - which may take some time......)
 
Ok, so I settled St Petersburg in place, allocating a Scientist. I allocated a Merchant to Moscow.


And, the very next turn, we met our next door neighbour.

...

...

...

Please meet this blood-thirsty cannibal:

...

...

...


(Don’t worry, I’m sure we’ll nuke him to bits later...)

Religions were allocated. We got Buddhism:


Gandhi got Confucianism.

The worker stopped farming the Rice and instead chopped a Forest in Moscow... this one chop (with the Bureaucracy and Forge bonus) provided enough hammers for two Workboats. The worker is currently building a Pasture on the Cow.

So, this is the world as we know it:


Gandhi has already expanded aggressively towards us – his Holy City may cause us some cultural difficulties. Also, his general propensity to favour all things Cultural may give us some land losses later in the game.

On the map, I’ve mapped out potential sites for cities 3, 4 and 5, if we stay on the one landmass...

...however, our best option may be well be to build some boats and settle other nearby landmasses. Whichever way we choose to REX, we need to be quick about it!!

We are not allowed to take out any Gandhi cities before the Nuclear era, so will need to peacefully expand to wherever we can.

I’m assuming Gyathaar has been kind enough to actually give us Uranium (won’t find out for sure until we get Physics)... although the more land we claim peacefully at the start, the better our likelihood of getting a source of Uranium somewhere in our borders.

Here is your Session Turn Log from 1295 AD to 1340 AD:

Spoiler :

Turn 279, 1295 AD: St. Petersburg has been founded.

Turn 282, 1310 AD: Islam has been founded in a distant land!
Turn 282, 1310 AD: Hinduism has been founded in a distant land!
Turn 282, 1310 AD: Buddhism has been founded in St. Petersburg!
Turn 282, 1310 AD: Confucianism has been founded in a distant land!
Turn 282, 1310 AD: Christianity has been founded in a distant land!
Turn 282, 1310 AD: Judaism has been founded in a distant land!

Turn 283, 1315 AD: The revolution has begun!!!
Turn 283, 1315 AD: Stalin converts to Buddhism!
Turn 283, 1315 AD: The anarchy is over! Your government is re-established.
Turn 283, 1315 AD: Gandhi converts to Confucianism!

Turn 284, 1320 AD: The borders of Moscow have expanded!

Turn 285, 1325 AD: The borders of St. Petersburg have expanded!

Turn 287, 1335 AD: Moscow will grow to size 3 on the next turn.

Turn 288, 1340 AD: Moscow has grown to size 3.
 
Ghandi will be pain culturally but at least our city 2 and proposed city 5 will give the capitol BFC cultural cover.

If we fogbust city 5 we can save a few hammers by not need tireme.
 
hi guys - mind if I watch? What are the rules about taking another civ's city ... can you only do that if you have nuked it? Going to be hard to expand if you don't take out Gandhi.
 
hi guys - mind if I watch? What are the rules about taking another civ's city ... can you only do that if you have nuked it? Going to be hard to expand if you don't take out Gandhi.

Ruff_Hi,
We can take cities but if they are not nuked first we get a penalty if we end up winning with a conquest.

@everyone
Any comments on the thought of using a hammer heavy economy I suggested earlier.
Reasons:
Nukes are hammer intensive.
We can get lots of failure gold from trait/forge/resource multpliers (e.g gold for SP)
We probably want to go State Property rather than corps. For 10% hammers, food, low maint.
Cottages will take a long time to mature relative our peak research needs.
Rep will be available soon.
 
I have the save will play tonight.
 
Ok played to the end of turn 20 but left it there as we might want to think through next few moves.
It was very boring turnset as the one worker was building pasture for first five turns and is now farming.
We built a worker who is now mining the iron.
The turn the worker completed and I was about to start on monastary Budhism spread to
Moscow. :woohoo:
I let Moscow grow to 4 building a workboat and Holy City also grew to four building a library.
We can switch Moscow to worker but I think as it grows in 2 and wb in 4 we might as well finish workboat and let it grow one more pop before going worker.
St Petersberg also can easily grow one more pop in three or we can immediately start a settler.
The other option is switch to an escort and then at pop 5 build a settler.

Spoiler :


Here is your Session Turn Log from 1340 AD to 1385 AD:


Turn 289, 1345 AD: Gandhi adopts Pacifism!

Turn 292, 1360 AD: Al-Khwarizmi (Great Scientist) has been born in Delhi (Gandhi)!

Turn 294, 1370 AD: You have trained a Worker in Moscow. Work has now begun on a Work Boat.
Turn 294, 1370 AD: Buddhism has spread in Moscow.
Turn 294, 1370 AD: You have trained a Work Boat in St. Petersburg. Work has now begun on a Buddhist Monastery.

Turn 296, 1380 AD: Moscow will grow to size 4 on the next turn.
Turn 296, 1380 AD: St. Petersburg will grow to size 4 on the next turn.

Turn 297, 1385 AD: Moscow has grown to size 4.
Turn 297, 1385 AD: St. Petersburg has grown to size 4.
 

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Are you sure it is only 400-450 beakers of self-research that is needed? On Epic, I thought the element of Research that is not part of the GS bulbing was closer to 1,000 beakers?

I'd also prefer Chopping to Farming, so I'll move the Worker to the Forest, to start a chop for Moscow.

I'll play in 12 hours or so (or, to be more specific, I'll play as soon as I've finalised my ever-changing Fantasy Football team - which may take some time......)

I've played numerous test games and has been case that Scientist will bulb approx 2200+ beakers which meant only around 450 needs to be self researched.

I can take next set, had a quick look and we can work another scientist in St Petes to bring GS to 4 turns. I think we should move worker from corn to gold. We have plenty of food for moment need to increase happy and extra commerce will be bonus.
We have about 560 beakers into Education which is more than enough, what to do with remaining 4 turns before GS
1) Put some beakers into another tech??
2) Reduce slider to gain some cash/culture/espionage???
I've a feeling Gandhi will go for Nationalism first as will allow his UB, So this maybe up for trade, if we can trade it for Education then would allow us to get Constitution from Lib, although we may have to put some beakers ourself in first.
Will take closer look tonight again after I have changed my ever changing fantasy football team namely removing certain Everton defenders and lacklustre Liverpool strikers after drab performances at the weekend!! :mad:
 
I think we should move worker from corn to gold. We have plenty of food for moment need to increase happy and extra commerce will be bonus.

Will take closer look tonight again after I have changed my ever changing fantasy football team namely removing certain Everton defenders and lacklustre Liverpool strikers after drab performances at the weekend!! :mad:

If we are building settlers happy cap not as important as food and corn > gold IMHO.

off topic:
With the owner situation at LFC I was not at all confident
going into this season :sad:
Am glad I didn't do fantasy football this year.
 
Research - as Physics reveals Uranium and Fission enables Nukes, surely we should beeline there? So, maybe try for Astronomy from Liberalism, and research Printing Press for the next 4 turns, before switching to Liberalism?

REX - we need to claim the tile labelled as "City 3 site" as soon as possible. When the Workboat is complete in Moscow, I think we should use it to explore some nearby landmasses to the NE and E (don't use it for Seafood yet). Maybe cities 4 & 5 could ultimately be settled on a landmass different from our starting continent.

Production / Worker Actions - I think we should chop most or all of the forests in Moscow, to get as many Settlers and Workers into play. With the Bureaucracy and Forge bonuses, chopping will really help our short-term production.

Religion / Diplomacy - I see that Delhi has received Christianity, implying that the holy city (and another AI rival) is quite close to Gandhi's North or West... maybe our Explorer can pick up another cultural border over in that direction.

General Strategy - As well as Settlers and Workers, we should give priority to Libraries and Universities, with an eye to getting Oxford ASAP.

Obvious off-topic piece about Fantasy Football - I had an ok first week... I thought Everton would lose (admittedly not 6-1 !!!), so avoided Everton players. Also, I figured Liverpool would struggle at Tottenham so avoided all their players (except for the Phil Collins fan). My Man Utd players served me well, although my Chelski players (including Fat Frank as captain), let me down somewhat......
 
Obvious off-topic piece about Fantasy Football - I had an ok first week... I thought Everton would lose (admittedly not 6-1 !!!), so avoided Everton players. Also, I figured Liverpool would struggle at Tottenham so avoided all their players (except for the Phil Collins fan). My Man Utd players served me well, although my Chelski players (including Fat Frank as captain), let me down somewhat......

Which league do you use. I have tried a few but ended up liking
http://fantasy.premierleague.com/ which is a bit restrictive but enjoyable.
 
Which league do you use. I have tried a few but ended up liking
http://fantasy.premierleague.com/ which is a bit restrictive but enjoyable.

Yep, that is the one I use.

I'm the Chairman of my own private league within that game.. last season, my private league had ~60 teams in it, and this season has ~90 teams in it - so, very competitive!!
 
Back on topic,

Wrkboat and worker will take another 7 turns in Moscow then I suggest Settler, hopefully Gandhi will build settler from Delhi which is nearer his spare land to SW, there is a wheat just outside Delhi. Hopefully he will go there first. St Petes doesnt really have produciton for much should concentrate on growth and science. I would use wrkboat for seafood and maybe start another in St Petes to explore the islands to our east. Maybe even a galley that would have at least a chance to defend itself if needed???
Once we have three workers two can chop settler and one to improve other tiles for St Petes.

PP is needed for sci meth so maybe as Ian suggests put four turns into that??
 
I like city site 3 as well, but I don't think I would settle cities south of Gandhi. I think we should start scouting the nearest islands, to find more city sites.

I think printing press or gunpowder are both good ideas for research, we need both for nukes.
At some point we should get a GM from Moscow, he can be used for printing press.
 
Played 15, Education bulbed, Settler built onway to settle site 3 area.

Turn 0 Switch from corn to scientist in St Petes still grow in four, workboat in 8, Edu in PP, GS in 4.

Turn 2 Moscow grows to 5,

Turn 3 Wrkboat => worker in Moscow.

IBT
Civ4ScreenShot0015.JPG

Turn 4 St Petes grows to 5, Isaac Newton is born in St Petes mentions something about falling apples so best cut those trees down before they become a health and safety hazard
Bulb Education, Onto Libralism.
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Turn 7 Worker => Settler Moscow (14 turns)
Bump into Roosie SE of St Petes
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Turn 8 St Petes Wrkboat => Library

Turn 12 Gold hooked, St Petes grows in one

Turn 15 Settler => Library

Notice Chinese borders to our north (no contact yet), one island to east of St Petes is cornered off by barb savages.
Civ4ScreenShot0020.JPG
Explored extent of site for city 3 and we have options of settling 1E for extra fish or 1S for Silver and Iron.
Also possible site slightly west to pick up fur.

No tech from Gandhi or Roosevelt as yet.
 
I know we have lot's of food but just want to point out that a farm 1S of Moscow adds 3F not 1 so is a pretty good improvement at some point.

Also, when time comes for nukes tacticals are also useful to build especially when enemy has defenses.
 
Is city 6 1s of ice iron a possibility? thus leaving city 3 where originally planned.
It looks like 2 fish, 1 squirrel, iron, and silver for the 6th city.
But of course a weakish city 3.
 
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