Summary: We learned writing (not as monopoly) but could make some nice trades out of it. Our suicide galley found land in the west. We declared war on Arabia and allied with Korea.
My plans for this turnset: build N town to bring irrigation to the cow; send new suicide galley west; send existing galley on a clockwise tour around the continent to explore the north; send scout southeast to explore territory; hope for a writing monopoly.
0: 2150bc
everything is fine, hit return
1: 2110bc
Zimbabwe b archer s settler; mm to coast for commerce; Ulundi b curragh s barracks; switch Bapedi to worker
scout and curraghs move
2: 2070bc
zzzzzz
3: 2030bc
zzzzz
4: 1990bc
start irrigating towards hill
IBT scout meets Japanese warrior - it really is crowded. Japan is on AI tech level, i.e. no trade possible. Japan is in alliance with China, Korea, and India. (The other block is Russia, Arabia, Egypt, and Ottomans.)
I guess Japan is in the southeast, as the area north of the landbridge has the Arabs, I suppose.
5: 1950bc
zzzzz
IBT our archer, warrior barb raiding party is attacked by 2 barbs and the archer elitizes
6: 1910bc
Ulundi b barracks s archer, Bapedi b worker s curragh
scout finds Mecca; some mm; writing will come in next turn
7: 1870bc
learn writing, start philosophy
Zimbabwe b settler s archer; scout and galley explore, suicide galley goes west and sees sea beyond the ocean tiles - let's hope it survives; settler goes north, hunting party also.
Now comes the interesting part: lets look at technology:
Rusia and Arabia learned writing same turns as us.
Korea has math monopoly, but all our assets can't buy it.
China gives bronze, 78g for writing.
Change archer builds to impis for barb hunting.
We learn that everybody but Ottomans have iron working.
Japan gives iron working, 21g for writing.
Establish embassy in Seoul for 43g. Declare war on Arabia (we don't want to fight their Ansars later).
Form alliance with Korea getting wheel, giving writing, 47g, 1gpt.
Ottomans give mysticism, 25g for writing.
India gives 43g for writing.
We have 2 horses and 3 iron mountains "accessible".
8: 1830bc
Our suicide galley has survived and now is in safe water again. Thus Bapedi switches to granary. Ulund worker has to withdraw, because barb appears.
9: 1790bc
zzzzzzzz
10: 1750bc
Korea, China know horseback riding.
Post-turn:
There are Korean and Arabian units north(west) of our scout. There are barbarians south of Ulundi. IMHO a granary in Bapedi is good, because it will on some turns shre the cow and we will always need more settlers and workers. Shields will come from gem mountains.
As the other neareast block civs did not declare on us, I suppose the locked alliance works just like an mpp.
You know, that once learning philosophy it is possible to do trades from the "Big Picture", before our free technology comes in, do you?!
DBear (up next)
Furiey (requested skip)
Htadus
Tone (requested skip)
tao (just played)
http://gotm.civfanatics.net/saves/sgotm11/tao_SG011_BC1750_01.SAV