I think we should attack America immediately after the China war is won, gifting him several cities would not be consistent with this.
If we can reduce him to 3 cities fairly quickly we can gift him 2S 1SE temporairily and steal techs from that. Alternatively a Great Spy would make distance considerations fairly unimportant. If need be we could also consider relocating the capital closer to America for a few turns if need be.
Okay, well, this isn't really relavant to bcool's turnset, so I'm reluctant to get into it too much, but I must say that I honestly don't see the excitement to go down on Roosy immediately after Mao. And that's coming from someone who's much less conservative about warpreps than you and bbp...
Allow me to list some issues I see with that:
- New York is on a hill, with walls and a castle
- Washington and Phily also have walls and probably castles any time
- We'll need 13 treb-turns just to knock down the castle defenses
- Boston is well along on a stone wonder. The only one available is Chichen Itsa, iirc.
- Roosy has been WHEOOHRN for many turns and is building up his army
- Roosy will probably having knights by the time we finish with Mao (Guilds leads to Banking and Mercantilism, his favorite civic)
I also don't think that GLH is particularly attractive right now, considering the drastic cost in military units lost, because our research is flying and we'll research COrporation very soon, if we can get our eppt up to 100-150/turn, by stealing guilds+banking+nationalism+constituion. Even if we're unlucky and raze both intel agencies Mao built, we can build our own after Communism. And we need to do this, btw, because we'll soon be in a race to Economics with Roosy.
As for your ideas on stealing Roosy's techs, I would point out this:
- The long distance will raise the cost almost 50%
- The city needs to have COnfucianism
- Spy failure requires a many, many turn trek across the continent
- We want to steal multiple techs from Roosy, requriing multiple many turn treks, with multiple possible failures
- Settlers cost us 59base-h in forge cities
- Two palaces would cost us I don't know how much, but surely the same or more
- The number of units expended to beat down on Roosy will cost far more than a few settled cities.
Frankly, I'd rather grab London w/Scotland Yard and his whole area while he's still researching Metal Casting. Then steal MilSci from Stalin and go down on Roosy with cannons and grens. Meanwhile, milking Roosy for more techs he researches for us. After we get LIberalism, Roosy can tech like a bat out of hell, for all we care. The more the merrier. Maybe we don't even want to go down on Roosy until the end-game?