Turn 201, 415 AD: The revolution has begun!!!
Turn 201, 415 AD: Napoleon adopts Caste System!
Turn 201, 415 AD: Napoleon adopts Pacifism!
Turn 201, 415 AD: Napoleon's Catapult 5 (Paired Clams) (5.00) vs Victoria's Archer (5.37)
Turn 201, 415 AD: Combat Odds: 52.8%
Turn 201, 415 AD: (Plot Defense: +4%)
Turn 201, 415 AD: (Fortify: +25%)
Turn 201, 415 AD: (City Defense: +70%)
Turn 201, 415 AD: (City Attack: -20%)
Turn 201, 415 AD: Napoleon's Catapult 5 (Paired Clams) is hit for 20 (80/100HP)
Turn 201, 415 AD: Napoleon's Catapult 5 (Paired Clams) is hit for 20 (60/100HP)
Turn 201, 415 AD: Victoria's Archer is hit for 19 (81/100HP)
Turn 201, 415 AD: Victoria's Archer is hit for 19 (62/100HP)
Turn 201, 415 AD: Victoria's Archer is hit for 19 (43/100HP)
Turn 201, 415 AD: Napoleon's Catapult 5 (Paired Clams) is hit for 20 (40/100HP)
Turn 201, 415 AD: Napoleon's Catapult 5 (Paired Clams) is hit for 20 (20/100HP)
Turn 201, 415 AD: Napoleon's Catapult 5 (Paired Clams) is hit for 20 (0/100HP)
Turn 201, 415 AD: Victoria's Archer has defeated Napoleon's Catapult 5 (Paired Clams)!
Turn 201, 415 AD: Napoleon's Catapult 6 (London) (5.00) vs Victoria's Axeman (6.25)
Turn 201, 415 AD: Combat Odds: 51.1%
Turn 201, 415 AD: (Extra Combat: +10%)
Turn 201, 415 AD: (Plot Defense: +4%)
Turn 201, 415 AD: (Fortify: +25%)
Turn 201, 415 AD: Napoleon's Catapult 6 (London) is hit for 22 (78/100HP)
Turn 201, 415 AD: Victoria's Axeman is hit for 17 (73/100HP)
Turn 201, 415 AD: Napoleon's Catapult 6 (London) is hit for 22 (56/100HP)
Turn 201, 415 AD: Napoleon's Catapult 6 (London) is hit for 22 (34/100HP)
Turn 201, 415 AD: Napoleon's Catapult 6 (London) is hit for 22 (12/100HP)
Turn 201, 415 AD: Napoleon's Catapult 6 (London) is hit for 22 (0/100HP)
Turn 201, 415 AD: Victoria's Axeman has defeated Napoleon's Catapult 6 (London)!
Turn 201, 415 AD: Napoleon's Swordsman (6.00) vs Victoria's Axeman (4.89)
Turn 201, 415 AD: Combat Odds: 83.6%
Turn 201, 415 AD: (Extra Combat: +10%)
Turn 201, 415 AD: (Plot Defense: +4%)
Turn 201, 415 AD: (Fortify: +25%)
Turn 201, 415 AD: (City Attack: -55%)
Turn 201, 415 AD: (Combat: +50%)
Turn 201, 415 AD: Napoleon's Swordsman is hit for 19 (81/100HP)
Turn 201, 415 AD: Victoria's Axeman is hit for 20 (53/100HP)
Turn 201, 415 AD: Napoleon's Swordsman is hit for 19 (62/100HP)
Turn 201, 415 AD: Victoria's Axeman is hit for 20 (33/100HP)
Turn 201, 415 AD: Victoria's Axeman is hit for 20 (13/100HP)
Turn 201, 415 AD: Napoleon's Swordsman is hit for 19 (43/100HP)
Turn 201, 415 AD: Napoleon's Swordsman is hit for 19 (24/100HP)
Turn 201, 415 AD: Victoria's Axeman is hit for 20 (0/100HP)
Turn 201, 415 AD: Napoleon's Swordsman has defeated Victoria's Axeman!
Turn 201, 415 AD: Napoleon's Axeman 1 (Fish Hills) (5.50) vs Victoria's Swordsman (3.05)
Turn 201, 415 AD: Combat Odds: 97.1%
Turn 201, 415 AD: (Extra Combat: -10%)
Turn 201, 415 AD: (Extra Combat: +10%)
Turn 201, 415 AD: (Plot Defense: +4%)
Turn 201, 415 AD: (Combat: -75%)
Turn 201, 415 AD: Victoria's Swordsman is hit for 25 (57/100HP)
Turn 201, 415 AD: Victoria's Swordsman is hit for 25 (32/100HP)
Turn 201, 415 AD: Napoleon's Axeman 1 (Fish Hills) is hit for 15 (85/100HP)
Turn 201, 415 AD: Victoria's Swordsman is hit for 25 (7/100HP)
Turn 201, 415 AD: Victoria's Swordsman is hit for 25 (0/100HP)
Turn 201, 415 AD: Napoleon's Axeman 1 (Fish Hills) has defeated Victoria's Swordsman!
Turn 201, 415 AD: Napoleon's Swordsman (5.46) vs Victoria's Spearman (2.68)
Turn 201, 415 AD: Combat Odds: 99.2%
Turn 201, 415 AD: (Extra Combat: +10%)
Turn 201, 415 AD: (Plot Defense: +4%)
Turn 201, 415 AD: (Fortify: +25%)
Turn 201, 415 AD: (City Attack: -55%)
Turn 201, 415 AD: Victoria's Spearman is hit for 27 (51/100HP)
Turn 201, 415 AD: Victoria's Spearman is hit for 27 (24/100HP)
Turn 201, 415 AD: Victoria's Spearman is hit for 27 (0/100HP)
Turn 201, 415 AD: Napoleon's Swordsman has defeated Victoria's Spearman!
Turn 201, 415 AD: Napoleon's Swordsman (3.84) vs Victoria's Archer (1.85)
Turn 201, 415 AD: Combat Odds: 97.6%
Turn 201, 415 AD: (Plot Defense: +4%)
Turn 201, 415 AD: (Fortify: +25%)
Turn 201, 415 AD: (City Defense: +70%)
Turn 201, 415 AD: (City Attack: -55%)
Turn 201, 415 AD: Napoleon's Swordsman is hit for 15 (49/100HP)
Turn 201, 415 AD: Napoleon's Swordsman is hit for 15 (34/100HP)
Turn 201, 415 AD: Victoria's Archer is hit for 25 (18/100HP)
Turn 201, 415 AD: Napoleon's Swordsman is hit for 15 (19/100HP)
Turn 201, 415 AD: Napoleon's Swordsman is hit for 15 (4/100HP)
Turn 201, 415 AD: Victoria's Archer is hit for 25 (0/100HP)
Turn 201, 415 AD: Napoleon's Swordsman has defeated Victoria's Archer!
Turn 201, 415 AD: You have captured Hastings!!!
Turn 201, 415 AD: Silver Lode has been founded.
Turn 201, 415 AD: Logging Game to File: Napoleon.txt
Turn 201, 415 AD: we have a route in Hastings also... at least the game is fair
Turn 201, 415 AD: The Sistine Chapel has been built in a far away land!
Turn 202, 430 AD: The anarchy is over! Your government is re-established.
Turn 202, 430 AD: Albert Einstein (Great Scientist) has been born in a far away land!
Turn 203, 445 AD: found joao south of England
Turn 203, 445 AD: canterbury's border popped, so she must have had an early spread of Christianity
Turn 203, 445 AD: You have constructed a Buddhist Monastery in Clam Chowder. Work has now begun on a Courthouse.
Turn 203, 445 AD: The borders of Bronzed Fish have expanded!
Turn 203, 445 AD: You have constructed a Courthouse in Furry Crabs. Work has now begun on a Warrior.
Turn 203, 445 AD: The borders of Golden Hills have expanded!
Turn 203, 445 AD: The borders of London have expanded!
Turn 203, 445 AD: You have trained a Worker in London. Work has now begun on a Granary.
Turn 203, 445 AD: Ragnar has made peace with Isabella!
Turn 204, 460 AD: excellent, the granary build in London syncs with half-full food box!
Turn 204, 460 AD: still no trade routes from Joao :-(
Turn 204, 460 AD: C'bury onlt has a sword defending, so will take it next turn with pair axe and cat, with worker too
Turn 204, 460 AD: we are now Cathy's worst enemy, I think
Turn 204, 460 AD: Gperson due next turn 80% sci 12% merch 7% artist 1% eng
Turn 204, 460 AD: yes we are Cathy's worst enemy
Turn 204, 460 AD: she has Theol, so may build AP (but it is not the large build in Novgorod)
Turn 204, 460 AD: Tycho Brahe (Great Scientist) has been born in Clam Chowder (Napoleon)!
Turn 204, 460 AD: You have trained a Work Boat in Paired Clams. Work has now begun on a Theatre.
Turn 204, 460 AD: You have trained a Archer in Golden Hills. Work has now begun on a Galley.
Turn 204, 460 AD: You have constructed a Granary in London. Work has now begun on a Courthouse.
Turn 204, 460 AD: The borders of Nottingham have expanded!
Turn 204, 460 AD: The Hanging Gardens has been built in a far away land!
Turn 204, 460 AD: Isabella adopts Caste System!
Turn 205, 475 AD: joao built HG
Turn 205, 475 AD: Taoism has spread in Golden Hills.
Turn 205, 475 AD: vicky has another sword in C'bury, which is Christian... will bomb it down and bring up the reinforcements. Still no second city for V
Turn 205, 475 AD: axe and archer of V are incoming, NE of ivory
Turn 205, 475 AD: vicky whipped that sword
Turn 205, 475 AD: good, six trade routes from Joao now, still 6 internal
Turn 205, 475 AD: wvo teching optics
Turn 205, 475 AD: the fact that joao has met ragnar but nobody else, and izzy is near ragnar suggests izzy is south of us
Turn 205, 475 AD: The borders of Paired Clams have expanded!
Turn 205, 475 AD: The borders of York have expanded!
Turn 206, 490 AD: The enemy has been spotted near York!
Turn 206, 490 AD: The enemy has been spotted near York!
Turn 206, 490 AD: marble trade
Turn 206, 490 AD: Bronzed Fish has grown to size 4.
Turn 206, 490 AD: Golden Hills has grown to size 6.
Turn 206, 490 AD: Spicy Rice has grown to size 3.
Turn 206, 490 AD: Isabella has 60 gold available for trade.
Turn 206, 490 AD: The borders of Hastings are about to expand.
Turn 206, 490 AD: Your Catapult 4 (Paired Clams) has reduced the defenses of Canterbury to 4%!
Turn 206, 490 AD: marble trade
Turn 206, 490 AD: Fish Hills will grow to size 4 on the next turn.
Turn 206, 490 AD: London will grow to size 4 on the next turn.
Turn 206, 490 AD: hmm I didn't realise London didn't have a lighthouse... build one now after courthouse, then theatre
Turn 206, 490 AD: there's time for that
Turn 206, 490 AD: You have trained a Work Boat in Bronzed Fish. Work has now begun on a Theatre.
Turn 206, 490 AD: The borders of Hastings have expanded!
Turn 206, 490 AD: Taoism has spread in Novgorod.
Turn 206, 490 AD: Taoism has spread in Moscow.
Turn 206, 490 AD: Jeanne d'Arc (Great Prophet) has been born in a far away land!
Turn 207, 505 AD: The enemy has been spotted near York!
Turn 207, 505 AD: The enemy has been spotted near York!
Turn 207, 505 AD: turn off feudalism
Turn 207, 505 AD: marble trade
Turn 207, 505 AD: Fish Hills has grown to size 4.
Turn 207, 505 AD: London has grown to size 4.
Turn 207, 505 AD: Ragnar has 50 gold available for trade.
Turn 207, 505 AD: Victoria is the worst enemy of Ragnar.
Turn 207, 505 AD: Willem van Oranje will trade Pig
Turn 207, 505 AD: the spamalopagus strikes.. Taoism spreads in Moscow and Novgorod!
Turn 207, 505 AD: Your Catapult 4 (Paired Clams) has reduced the defenses of Canterbury to 0%!
Turn 207, 505 AD: marble trade
Turn 207, 505 AD: Stone Mountain will grow to size 4 on the next turn.
Turn 207, 505 AD: Furry Crabs will grow to size 5 on the next turn.
Turn 207, 505 AD: still no resource +1
Turn 207, 505 AD: not sure if I should gift Cathy a spare crab
Turn 207, 505 AD: Willem van Oranje adopts Free Religion!
Turn 208, 520 AD: The enemy has been spotted near York!
Turn 208, 520 AD: marble trade
Turn 208, 520 AD: Stone Mountain has grown to size 4.
Turn 208, 520 AD: Furry Crabs has grown to size 5.
Turn 208, 520 AD: Catherine has 160 gold available for trade.
Turn 208, 520 AD: Joao II has 70 gold available for trade.
Turn 208, 520 AD: Willem van Oranje has 340 gold available for trade.
Turn 208, 520 AD: Willem van Oranje won't trade Pig
Turn 208, 520 AD: oh bugger... WvO went Free Religion
Turn 208, 520 AD: he had Shwedagon Paya
Turn 208, 520 AD: Napoleon's Axeman 3 (Paired Clams) (5.50) vs Victoria's Swordsman (4.00)
Turn 208, 520 AD: Combat Odds: 79.7%
Turn 208, 520 AD: (Extra Combat: -10%)
Turn 208, 520 AD: (Extra Combat: +20%)
Turn 208, 520 AD: (Fortify: +25%)
Turn 208, 520 AD: (City Attack: -45%)
Turn 208, 520 AD: (Combat: -50%)
Turn 208, 520 AD: Victoria's Swordsman is hit for 23 (77/100HP)
Turn 208, 520 AD: Napoleon's Axeman 3 (Paired Clams) is hit for 17 (83/100HP)
Turn 208, 520 AD: Victoria's Swordsman is hit for 23 (54/100HP)
Turn 208, 520 AD: Napoleon's Axeman 3 (Paired Clams) is hit for 17 (66/100HP)
Turn 208, 520 AD: Victoria's Swordsman is hit for 23 (31/100HP)
Turn 208, 520 AD: Napoleon's Axeman 3 (Paired Clams) is hit for 17 (49/100HP)
Turn 208, 520 AD: Victoria's Swordsman is hit for 23 (8/100HP)
Turn 208, 520 AD: Napoleon's Axeman 3 (Paired Clams) is hit for 17 (32/100HP)
Turn 208, 520 AD: Napoleon's Axeman 3 (Paired Clams) is hit for 17 (15/100HP)
Turn 208, 520 AD: Victoria's Swordsman is hit for 23 (0/100HP)
Turn 208, 520 AD: Napoleon's Axeman 3 (Paired Clams) has defeated Victoria's Swordsman!
Turn 208, 520 AD: Your Axeman 3 (Paired Clams) has destroyed a Swordsman!
Turn 208, 520 AD: Napoleon's Swordsman (5.52) vs Victoria's Swordsman (3.63)
Turn 208, 520 AD: Combat Odds: 94.8%
Turn 208, 520 AD: (Extra Combat: +10%)
Turn 208, 520 AD: (Fortify: +10%)
Turn 208, 520 AD: (City Attack: -85%)
Turn 208, 520 AD: Victoria's Swordsman is hit for 25 (75/100HP)
Turn 208, 520 AD: Napoleon's Swordsman is hit for 15 (77/100HP)
Turn 208, 520 AD: Napoleon's Swordsman is hit for 15 (62/100HP)
Turn 208, 520 AD: Victoria's Swordsman is hit for 25 (50/100HP)
Turn 208, 520 AD: Victoria's Swordsman is hit for 25 (25/100HP)
Turn 208, 520 AD: Victoria's Swordsman is hit for 25 (0/100HP)
Turn 208, 520 AD: Napoleon's Swordsman has defeated Victoria's Swordsman!
Turn 208, 520 AD: Your Swordsman has destroyed a Swordsman!
Turn 208, 520 AD: You have captured a Worker
Turn 208, 520 AD: You have captured Canterbury!!!
Turn 208, 520 AD: The English Civilization has been destroyed!!!
Turn 208, 520 AD: RIP Vicky
Turn 208, 520 AD: Canterbury has a Military Instructor, for what little that is worth