shyuhe
Deity
Sorry had some stuff come up yesterday. I've played on and we have a choice now:
We have a full health galleon, a 2.0/2 trireme, and a 1.5/2 trireme vs. 3 Ragnar galleys. I propose attacking with the galleon first (98% odds), followed by the 2.0/2 trireme (90% odds). Assuming both of those win, we can just let the third trireme sit and heal since Ragnar's galley will likely try to sail around the island counterclockwise. This will allow our shipment of two galleons to sail towards Amsterdam.
If we let the two galleons sail on towards Amsterdam, they will unload troops on T+1 (same turn that Utrecht troops are in range). Also, I found Willem's 5th city:
Unfortunately it'll be in range of Ragnar's land troops
Also, I think we will want to put out a settler or two from Paris and stone to grab the fur and silk. We need the to continue whipping as gold and marble are pretty much capped out.
I'm uploading the save as I've basically played through my initial PPP.
We have a full health galleon, a 2.0/2 trireme, and a 1.5/2 trireme vs. 3 Ragnar galleys. I propose attacking with the galleon first (98% odds), followed by the 2.0/2 trireme (90% odds). Assuming both of those win, we can just let the third trireme sit and heal since Ragnar's galley will likely try to sail around the island counterclockwise. This will allow our shipment of two galleons to sail towards Amsterdam.
If we let the two galleons sail on towards Amsterdam, they will unload troops on T+1 (same turn that Utrecht troops are in range). Also, I found Willem's 5th city:
Unfortunately it'll be in range of Ragnar's land troops
Also, I think we will want to put out a settler or two from Paris and stone to grab the fur and silk. We need the to continue whipping as gold and marble are pretty much capped out.
I'm uploading the save as I've basically played through my initial PPP.