I'll probably have more "red" than Tachy.
Since it's a rather complicated PPP, I'll post a quick draft in a new format
.
I've run through the test game mabraham provided, and wrote the moves/actions in a spreadsheet, and some on paper. Now, putting it all together seems impossible
.
Washington
Finishes library, and starts on an aqueduct T97. At T100 the aqueduct gets whipped, and we start the HG on T101. Working sheep, cow, corn and grass mine from the start.
If I noted correctly, I got growth at turns 97 – added the PH mine, T100 – added the other PH mine, and again at T102 after the 2 - pop whip. Working on the HG till the end of the turnset
Hoover moves to 1N2E, and to the forest 1N1E, puts 2 chops and a 1T road to finish the chop for the HG at T101. He could put 1T into the mine for the CB city instead of the road. The new worker from stone city moves to 1S of Boston on T102, and chops with hoover.
We can have a settler from gems city ready for settling the marble site at T101, and that would prevent the chops to go into the HG. We could delay the settling, or settle the ivory site with him.
Stone city
Finished the WB, and started on a worker at T99. 2 pop whipped him at T101, after Aesthetics was done, so I could assign the scientists to tiles. Working Gold, rice, oasis, stone and crabs with the 2 mentioned scientists until the whip. The same after the whip. Later growth (T103/104) used to hire a new scientist.
Gems city
Fritz chopped the forest for a 1 turn settler build on T96, switched to a WB on T97, and a lighthouse on T98. Karl put an another chop at T99, so the settler was built on T99 with a whip (I think whipping was not optimal)
GP farm
Started on a galley instead of the aqueduct.
Grown to size 6 in 2 turns, and assigned two scientists.
Eiffel built the farm on the FP, and went cottaging around washington starting at T100.
Goodyear made the 1T farm "slingshot", and joined eiffel on the FP farm. Finished the grass farm at T101, and went to the PH south of GP farm city for a mine build.
Isengard
Building barracks, working fish/horse, and added cows/sheep later after the growth.
Yamasaki moves to sheep T96 and puts 1T into the pasture. Moves on the cows T97, and starts pasture T98. Fritz joins him on the cows T100 to finish it at the same turn we have Growth in isengaard. T101 they move both to sheep, and finish the pasture. Next copper in 3 turns - move + 2T mine. They can split up after this. One stays for the roads building there, and the other one goes back to the core cities.
Silver city works on the library
Stevenson puts 1T in a farm 1N of SC. T97 starts pig pasture, and T102 starts silver mine
This is a summary of the test game I run, not a real PPP. I'll have to run the test game again tomorrow, and provide you with a more detailed "real" PPP. I'm sorry if it's not what you expected, but it's just what I managed to provide today. I thought posting the city builds, and worker actions are the most delicate things which can always be improved.
I got aesthetics on T100 with 2 turns of 100% research.
Trading it away before we have marble hooked up might be risky if we wish to build the Parthenon for the Mass media bulb plans. What do you think?
EDIT: I've had a dream. Now, after a good (too short actually) sleep, I think I can change the worker actions like this:
Goodyear moves towards the forest 1S of Boston, and completes the HG chop at T101.
Hoover puts 1T into the mine, and chops the other forest (2S1W of Boston) in the same turn.
T101 is the turn we start thr HG, and have the settler ready for the gens site.
The two workers may start on the quarry T103, or whenever we calculate we need marble.