Turn 177, 1170 AD: The enemy has been spotted near Ayodhya!
Turn 177, 1170 AD: The enemy has been spotted near Indraprastha!
Turn 177, 1170 AD: GP Farm has become unhappy.
Turn 177, 1170 AD: Isengard has become healthy.
Turn 177, 1170 AD: Fur City has become unhappy.
Turn 177, 1170 AD: Madurai has shrunk to size 10.
Turn 177, 1170 AD: Wicked Witch of the South has 150 gold available for trade.
Turn 177, 1170 AD: Good Witch of the West has 180 gold available for trade.
Turn 177, 1170 AD: Wicked Witch of the South has 12 gold per turn available for trade.
Turn 177, 1170 AD: The borders of Silver City are about to expand.
Turn 177, 1170 AD: A American Spy 14 (Stone City) has been stumbled upon while operating near the Indian city of Varanasi!
Turn 177, 1170 AD: Espionage Mission undertaken successfully!
Turn 177, 1170 AD: Upon completing the mission the Spy 15 (Silver City) has returned safely to Washington.
Turn 177, 1170 AD: Dorothy's Knight 1 (Isengard) (13.00) vs Good Witch of the East's Longbowman (11.70)
Turn 177, 1170 AD: Combat Odds: 68.7%
Turn 177, 1170 AD: (Extra Combat: -30%)
Turn 177, 1170 AD: (Fortify: +25%)
Turn 177, 1170 AD: (City Defense: +70%)
Turn 177, 1170 AD: Good Witch of the East's Longbowman is hit for 21 (79/100HP)
Turn 177, 1170 AD: Dorothy's Knight 1 (Isengard) is hit for 18 (82/100HP)
Turn 177, 1170 AD: Good Witch of the East's Longbowman is hit for 21 (58/100HP)
Turn 177, 1170 AD: Good Witch of the East's Longbowman is hit for 21 (37/100HP)
Turn 177, 1170 AD: Dorothy's Knight 1 (Isengard) is hit for 18 (64/100HP)
Turn 177, 1170 AD: Good Witch of the East's Longbowman is hit for 21 (16/100HP)
Turn 177, 1170 AD: Dorothy's Knight 1 (Isengard) is hit for 18 (46/100HP)
Turn 177, 1170 AD: Good Witch of the East's Longbowman is hit for 21 (0/100HP)
Turn 177, 1170 AD: Dorothy's Knight 1 (Isengard) has defeated Good Witch of the East's Longbowman!
Turn 177, 1170 AD: Your Knight 1 (Isengard) has destroyed a Longbowman!
Turn 177, 1170 AD: Dorothy's Knight 5 (Washington) (12.00) vs Good Witch of the East's Maceman (10.80)
Turn 177, 1170 AD: Combat Odds: 68.7%
Turn 177, 1170 AD: (Extra Combat: -20%)
Turn 177, 1170 AD: (Extra Combat: +10%)
Turn 177, 1170 AD: (Fortify: +25%)
Turn 177, 1170 AD: Dorothy's Knight 5 (Washington) is hit for 18 (82/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 21 (79/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 21 (58/100HP)
Turn 177, 1170 AD: Dorothy's Knight 5 (Washington) is hit for 18 (64/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 21 (37/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 21 (16/100HP)
Turn 177, 1170 AD: Dorothy's Knight 5 (Washington) is hit for 18 (46/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 21 (0/100HP)
Turn 177, 1170 AD: Dorothy's Knight 5 (Washington) has defeated Good Witch of the East's Maceman!
Turn 177, 1170 AD: Your Knight 5 (Washington) has destroyed a Maceman!
Turn 177, 1170 AD: Dorothy's Knight 6 (Gems City) (12.00) vs Good Witch of the East's Longbowman (10.20)
Turn 177, 1170 AD: Combat Odds: 71.9%
Turn 177, 1170 AD: (Extra Combat: -20%)
Turn 177, 1170 AD: (Fortify: +25%)
Turn 177, 1170 AD: (City Defense: +45%)
Turn 177, 1170 AD: Dorothy's Knight 6 (Gems City) is hit for 18 (82/100HP)
Turn 177, 1170 AD: Good Witch of the East's Longbowman is hit for 21 (79/100HP)
Turn 177, 1170 AD: Good Witch of the East's Longbowman is hit for 21 (58/100HP)
Turn 177, 1170 AD: Good Witch of the East's Longbowman is hit for 21 (37/100HP)
Turn 177, 1170 AD: Dorothy's Knight 6 (Gems City) is hit for 18 (64/100HP)
Turn 177, 1170 AD: Good Witch of the East's Longbowman is hit for 21 (16/100HP)
Turn 177, 1170 AD: Good Witch of the East's Longbowman is hit for 21 (0/100HP)
Turn 177, 1170 AD: Dorothy's Knight 6 (Gems City) has defeated Good Witch of the East's Longbowman!
Turn 177, 1170 AD: Your Knight 6 (Gems City) has destroyed a Longbowman!
Turn 177, 1170 AD: Dorothy's Knight 9 (Gems City) (12.00) vs Good Witch of the East's Horse Archer (7.20)
Turn 177, 1170 AD: Combat Odds: 96.2%
Turn 177, 1170 AD: (Extra Combat: -20%)
Turn 177, 1170 AD: (Extra Combat: +20%)
Turn 177, 1170 AD: Dorothy's Knight 9 (Gems City) is hit for 15 (85/100HP)
Turn 177, 1170 AD: Dorothy's Knight 9 (Gems City) is hit for 15 (70/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer is hit for 25 (75/100HP)
Turn 177, 1170 AD: Dorothy's Knight 9 (Gems City) is hit for 15 (55/100HP)
Turn 177, 1170 AD: Dorothy's Knight 9 (Gems City) is hit for 15 (40/100HP)
Turn 177, 1170 AD: Dorothy's Knight 9 (Gems City) is hit for 15 (25/100HP)
Turn 177, 1170 AD: Dorothy's Knight 9 (Gems City) is hit for 15 (10/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer is hit for 25 (50/100HP)
Turn 177, 1170 AD: Dorothy's Knight 9 (Gems City) is hit for 15 (0/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer has defeated Dorothy's Knight 9 (Gems City)!
Turn 177, 1170 AD: Your Knight 9 (Gems City) has died trying to attack a Horse Archer!
Turn 177, 1170 AD: Dorothy's Knight 8 (Washington) (10.00) vs Good Witch of the East's Horse Archer (3.60)
Turn 177, 1170 AD: Combat Odds: 100.0%
Turn 177, 1170 AD: (Extra Combat: +20%)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer is hit for 27 (23/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer is hit for 27 (0/100HP)
Turn 177, 1170 AD: Dorothy's Knight 8 (Washington) has defeated Good Witch of the East's Horse Archer!
Turn 177, 1170 AD: Your Knight 8 (Washington) has destroyed a Horse Archer!
Turn 177, 1170 AD: You have captured Varanasi!!!
Turn 177, 1170 AD: Your Airship 4 (Silver City) has attacked an enemy War Elephant! (-20% Damage)
Turn 177, 1170 AD: Dorothy's War Elephant 4 (Isengard) (10.40) vs Good Witch of the East's War Elephant (7.68)
Turn 177, 1170 AD: Combat Odds: 87.1%
Turn 177, 1170 AD: (Extra Combat: -30%)
Turn 177, 1170 AD: (Extra Combat: +20%)
Turn 177, 1170 AD: (Combat: -50%)
Turn 177, 1170 AD: (Combat: +50%)
Turn 177, 1170 AD: Good Witch of the East's War Elephant is hit for 21 (59/100HP)
Turn 177, 1170 AD: Dorothy's War Elephant 4 (Isengard) is hit for 18 (82/100HP)
Turn 177, 1170 AD: Good Witch of the East's War Elephant is hit for 21 (38/100HP)
Turn 177, 1170 AD: Dorothy's War Elephant 4 (Isengard) is hit for 18 (64/100HP)
Turn 177, 1170 AD: Good Witch of the East's War Elephant is hit for 21 (17/100HP)
Turn 177, 1170 AD: Dorothy's War Elephant 4 (Isengard) is hit for 18 (46/100HP)
Turn 177, 1170 AD: Good Witch of the East's War Elephant is hit for 21 (0/100HP)
Turn 177, 1170 AD: Dorothy's War Elephant 4 (Isengard) has defeated Good Witch of the East's War Elephant!
Turn 177, 1170 AD: Your War Elephant 4 (Isengard) has destroyed a War Elephant!
Turn 177, 1170 AD: Your Airship 5 (Culture Bridge) has attacked an enemy Horse Archer! (-20% Damage)
Turn 177, 1170 AD: Your Airship 1 (Washington) has attacked an enemy Maceman! (-18% Damage)
Turn 177, 1170 AD: Your Airship 3 (Phants City) has attacked an enemy Maceman! (-2% Damage)
Turn 177, 1170 AD: Your Airship has attacked an enemy Knight! (-18% Damage)
Turn 177, 1170 AD: Your Airship 2 (Washington) has attacked an enemy Knight! (-17% Damage)
Turn 177, 1170 AD: Your Trebuchet 6 (Washington) has reduced the defenses of Hyderabad to 24%!
Turn 177, 1170 AD: Your Trebuchet 4 (Phants City) has reduced the defenses of Hyderabad to 8%!
Turn 177, 1170 AD: Your Airship has attacked an enemy Trebuchet! (-20% Damage)
Turn 177, 1170 AD: Gems City will grow to size 13 on the next turn.
Turn 177, 1170 AD: You have trained a Knight in Gems City. Work has now begun on a Knight.
Turn 177, 1170 AD: The borders of Silver City have expanded!
Turn 177, 1170 AD: Good Witch of the South adopts Free Speech!
Turn 177, 1170 AD: Good Witch of the South adopts Free Religion!
Turn 177, 1170 AD: Wicked Witch of the West has completed The Kashi Vishwanath!
Turn 177, 1170 AD: Good Witch of the East's Trebuchet (4.00) vs Dorothy's Crossbowman (2.74)
Turn 177, 1170 AD: Combat Odds: 92.7%
Turn 177, 1170 AD: (Extra Combat: +30%)
Turn 177, 1170 AD: (Plot Defense: +25%)
Turn 177, 1170 AD: (City Attack: -145%)
Turn 177, 1170 AD: You have suffered collateral damage! (2 Units)
Turn 177, 1170 AD: Good Witch of the East's Trebuchet is hit for 17 (83/100HP)
Turn 177, 1170 AD: Good Witch of the East's Trebuchet is hit for 17 (66/100HP)
Turn 177, 1170 AD: Dorothy's Crossbowman is hit for 23 (64/100HP)
Turn 177, 1170 AD: Dorothy's Crossbowman is hit for 23 (41/100HP)
Turn 177, 1170 AD: Good Witch of the East's Trebuchet is hit for 17 (49/100HP)
Turn 177, 1170 AD: Good Witch of the East's Trebuchet is hit for 17 (32/100HP)
Turn 177, 1170 AD: A Trebuchet has withdrawn from combat with your Crossbowman!
Turn 177, 1170 AD: Good Witch of the East's Horse Archer (7.20) vs Dorothy's War Elephant 4 (Isengard) (6.62)
Turn 177, 1170 AD: Combat Odds: 80.6%
Turn 177, 1170 AD: (Extra Combat: -20%)
Turn 177, 1170 AD: (Extra Combat: +30%)
Turn 177, 1170 AD: (Combat: +50%)
Turn 177, 1170 AD: Dorothy's War Elephant 4 (Isengard) is hit for 16 (30/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer is hit for 24 (76/100HP)
Turn 177, 1170 AD: Dorothy's War Elephant 4 (Isengard) is hit for 16 (14/100HP)
Turn 177, 1170 AD: Dorothy's War Elephant 4 (Isengard) is hit for 16 (0/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer has defeated Dorothy's War Elephant 4 (Isengard)!
Turn 177, 1170 AD: While defending, your War Elephant 4 (Isengard) was destroyed by a Indian Horse Archer!
Turn 177, 1170 AD: Good Witch of the East's Horse Archer (7.20) vs Dorothy's Knight 6 (Gems City) (7.68)
Turn 177, 1170 AD: Combat Odds: 60.1%
Turn 177, 1170 AD: (Extra Combat: -20%)
Turn 177, 1170 AD: (Extra Combat: +20%)
Turn 177, 1170 AD: Dorothy's Knight 6 (Gems City) is hit for 17 (47/100HP)
Turn 177, 1170 AD: Dorothy's Knight 6 (Gems City) is hit for 17 (30/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer is hit for 23 (77/100HP)
Turn 177, 1170 AD: Dorothy's Knight 6 (Gems City) is hit for 17 (13/100HP)
Turn 177, 1170 AD: Dorothy's Knight 6 (Gems City) is hit for 17 (0/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer has defeated Dorothy's Knight 6 (Gems City)!
Turn 177, 1170 AD: While defending, your Knight 6 (Gems City) was destroyed by a Indian Horse Archer!
Turn 177, 1170 AD: Good Witch of the East's Maceman (7.04) vs Dorothy's Pikeman (4.60)
Turn 177, 1170 AD: Combat Odds: 90.6%
Turn 177, 1170 AD: (Extra Combat: -10%)
Turn 177, 1170 AD: (Extra Combat: +30%)
Turn 177, 1170 AD: (Plot Defense: +25%)
Turn 177, 1170 AD: (Combat: -75%)
Turn 177, 1170 AD: Dorothy's Pikeman is hit for 25 (67/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 15 (65/100HP)
Turn 177, 1170 AD: Dorothy's Pikeman is hit for 25 (42/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 15 (50/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 15 (35/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 15 (20/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 15 (5/100HP)
Turn 177, 1170 AD: Good Witch of the East's Maceman is hit for 15 (0/100HP)
Turn 177, 1170 AD: Dorothy's Pikeman has defeated Good Witch of the East's Maceman!
Turn 177, 1170 AD: While defending, your Pikeman has killed a Indian Maceman!
Turn 177, 1170 AD: Good Witch of the East's Horse Archer (7.20) vs Dorothy's Pikeman (12.42)
Turn 177, 1170 AD: Combat Odds: 3.4%
Turn 177, 1170 AD: (Extra Combat: -20%)
Turn 177, 1170 AD: (Plot Defense: +25%)
Turn 177, 1170 AD: (Combat: +100%)
Turn 177, 1170 AD: Dorothy's Pikeman is hit for 15 (77/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer is hit for 26 (74/100HP)
Turn 177, 1170 AD: Dorothy's Pikeman is hit for 15 (62/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer is hit for 26 (48/100HP)
Turn 177, 1170 AD: Dorothy's Pikeman is hit for 15 (47/100HP)
Turn 177, 1170 AD: Dorothy's Pikeman is hit for 15 (32/100HP)
Turn 177, 1170 AD: Dorothy's Pikeman is hit for 15 (17/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer is hit for 26 (22/100HP)
Turn 177, 1170 AD: Good Witch of the East's Horse Archer is hit for 26 (0/100HP)
Turn 177, 1170 AD: Dorothy's Pikeman has defeated Good Witch of the East's Horse Archer!
Turn 177, 1170 AD: While defending, your Pikeman has killed a Indian Horse Archer!
Turn 177, 1170 AD: Good Witch of the East's Swordsman (6.60) vs Dorothy's Pikeman (3.65)
Turn 177, 1170 AD: Combat Odds: 97.2%
Turn 177, 1170 AD: (Extra Combat: -10%)
Turn 177, 1170 AD: (Extra Combat: +30%)
Turn 177, 1170 AD: (Plot Defense: +25%)
Turn 177, 1170 AD: (City Attack: -10%)
Turn 177, 1170 AD: Good Witch of the East's Swordsman is hit for 19 (81/100HP)
Turn 177, 1170 AD: Dorothy's Pikeman is hit for 20 (22/100HP)
Turn 177, 1170 AD: Dorothy's Pikeman is hit for 20 (2/100HP)
Turn 177, 1170 AD: Dorothy's Pikeman is hit for 20 (0/100HP)
Turn 177, 1170 AD: Good Witch of the East's Swordsman has defeated Dorothy's Pikeman!
Turn 177, 1170 AD: While defending, your Pikeman was destroyed by a Indian Swordsman!
Turn 178, 1180 AD: The enemy has been spotted near Pataliputra!
Turn 178, 1180 AD: The enemy has been spotted near Ayodhya!
Turn 178, 1180 AD: The enemy has been spotted near Indraprastha!
Turn 178, 1180 AD: Good Witch of the South has 130 gold available for trade.
Turn 178, 1180 AD: Good Witch of the East has 310 gold available for trade.
Turn 178, 1180 AD: The borders of Isengard are about to expand.
Turn 178, 1180 AD: Your Trebuchet has reduced the defenses of Hyderabad to 0%!
Turn 178, 1180 AD: Your Airship has attacked an enemy Longbowman! (-18% Damage)
Turn 178, 1180 AD: Dorothy's Trebuchet 6 (Washington) (4.00) vs Good Witch of the East's Longbowman (4.00)
Turn 178, 1180 AD: Combat Odds: 56.8%
Turn 178, 1180 AD: (Fortify: +25%)
Turn 178, 1180 AD: (City Defense: +70%)
Turn 178, 1180 AD: (City Attack: -145%)
Turn 178, 1180 AD: Your Trebuchet 6 (Washington) has caused collateral damage! (2 Units)
Turn 178, 1180 AD: Dorothy's Trebuchet 6 (Washington) is hit for 20 (80/100HP)
Turn 178, 1180 AD: Good Witch of the East's Longbowman is hit for 20 (80/100HP)
Turn 178, 1180 AD: Good Witch of the East's Longbowman is hit for 20 (60/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet 6 (Washington) is hit for 20 (60/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet 6 (Washington) is hit for 20 (40/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet 6 (Washington) is hit for 20 (20/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet 6 (Washington) is hit for 20 (0/100HP)
Turn 178, 1180 AD: Good Witch of the East's Longbowman has defeated Dorothy's Trebuchet 6 (Washington)!
Turn 178, 1180 AD: Your Trebuchet 6 (Washington) has died trying to attack a Longbowman!
Turn 178, 1180 AD: Dorothy's Trebuchet 7 (Gems City) (4.00) vs Good Witch of the East's Maceman (3.53)
Turn 178, 1180 AD: Combat Odds: 80.5%
Turn 178, 1180 AD: (Extra Combat: +10%)
Turn 178, 1180 AD: (Fortify: +25%)
Turn 178, 1180 AD: (City Attack: -145%)
Turn 178, 1180 AD: Your Trebuchet 7 (Gems City) has caused collateral damage! (1 Unit)
Turn 178, 1180 AD: Good Witch of the East's Maceman is hit for 20 (73/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet 7 (Gems City) is hit for 19 (81/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet 7 (Gems City) is hit for 19 (62/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet 7 (Gems City) is hit for 19 (43/100HP)
Turn 178, 1180 AD: Good Witch of the East's Maceman is hit for 20 (53/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet 7 (Gems City) is hit for 19 (24/100HP)
Turn 178, 1180 AD: Good Witch of the East's Maceman is hit for 20 (33/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet 7 (Gems City) is hit for 19 (5/100HP)
Turn 178, 1180 AD: Your Trebuchet 7 (Gems City) has withdrawn from combat with a Maceman!
Turn 178, 1180 AD: Dorothy's Trebuchet (4.00) vs Good Witch of the East's Longbowman (2.64)
Turn 178, 1180 AD: Combat Odds: 97.3%
Turn 178, 1180 AD: (Fortify: +25%)
Turn 178, 1180 AD: (City Defense: +70%)
Turn 178, 1180 AD: (City Attack: -145%)
Turn 178, 1180 AD: Dorothy's Trebuchet is hit for 18 (82/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet is hit for 18 (64/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet is hit for 18 (46/100HP)
Turn 178, 1180 AD: Good Witch of the East's Longbowman is hit for 21 (45/100HP)
Turn 178, 1180 AD: Your Trebuchet has withdrawn from combat with a Longbowman!
Turn 178, 1180 AD: Dorothy's Trebuchet (4.00) vs Good Witch of the East's Longbowman (2.40)
Turn 178, 1180 AD: Combat Odds: 98.1%
Turn 178, 1180 AD: (Fortify: +25%)
Turn 178, 1180 AD: (City Defense: +70%)
Turn 178, 1180 AD: (City Attack: -145%)
Turn 178, 1180 AD: Dorothy's Trebuchet is hit for 17 (83/100HP)
Turn 178, 1180 AD: Dorothy's Trebuchet is hit for 17 (66/100HP)
Turn 178, 1180 AD: Good Witch of the East's Longbowman is hit for 22 (38/100HP)
Turn 178, 1180 AD: Your Trebuchet has withdrawn from combat with a Longbowman!
Turn 178, 1180 AD: Dorothy's Maceman (8.00) vs Good Witch of the East's Longbowman (2.62)
Turn 178, 1180 AD: Combat Odds: 99.8%
Turn 178, 1180 AD: (Fortify: +25%)
Turn 178, 1180 AD: (City Defense: +70%)
Turn 178, 1180 AD: (City Attack: -20%)
Turn 178, 1180 AD: Good Witch of the East's Longbowman is hit for 22 (3/100HP)
Turn 178, 1180 AD: Good Witch of the East's Longbowman is hit for 22 (0/100HP)
Turn 178, 1180 AD: Dorothy's Maceman has defeated Good Witch of the East's Longbowman!
Turn 178, 1180 AD: Your Maceman has destroyed a Longbowman!
Turn 178, 1180 AD: Dorothy's Maceman (8.00) vs Good Witch of the East's Longbowman (2.92)
Turn 178, 1180 AD: Combat Odds: 99.7%
Turn 178, 1180 AD: (Fortify: +25%)
Turn 178, 1180 AD: (City Defense: +70%)
Turn 178, 1180 AD: Dorothy's Maceman is hit for 19 (81/100HP)
Turn 178, 1180 AD: Good Witch of the East's Longbowman is hit for 20 (5/100HP)
Turn 178, 1180 AD: Good Witch of the East's Longbowman is hit for 20 (0/100HP)
Turn 178, 1180 AD: Dorothy's Maceman has defeated Good Witch of the East's Longbowman!
Turn 178, 1180 AD: Your Maceman has destroyed a Longbowman!
Turn 178, 1180 AD: Dorothy's Maceman (8.00) vs Good Witch of the East's Maceman (2.70)
Turn 178, 1180 AD: Combat Odds: 99.9%
Turn 178, 1180 AD: (Extra Combat: +10%)
Turn 178, 1180 AD: (Fortify: +25%)
Turn 178, 1180 AD: (Combat: -50%)
Turn 178, 1180 AD: (Combat: +50%)
Turn 178, 1180 AD: Good Witch of the East's Maceman is hit for 21 (4/100HP)
Turn 178, 1180 AD: Good Witch of the East's Maceman is hit for 21 (0/100HP)
Turn 178, 1180 AD: Dorothy's Maceman has defeated Good Witch of the East's Maceman!
Turn 178, 1180 AD: Your Maceman has destroyed a Maceman!
Turn 178, 1180 AD: You have captured a Worker
Turn 178, 1180 AD: You have captured Hyderabad!!!
Turn 178, 1180 AD: Your Trebuchet has reduced the defenses of Madras to 96%!
Turn 178, 1180 AD: Dorothy's Knight 1 (Isengard) (9.49) vs Good Witch of the East's Horse Archer (4.39)
Turn 178, 1180 AD: Combat Odds: 98.5%
Turn 178, 1180 AD: (Extra Combat: -30%)
Turn 178, 1180 AD: (Extra Combat: +20%)
Turn 178, 1180 AD: (Combat: -25%)
Turn 178, 1180 AD: Good Witch of the East's Horse Archer is hit for 29 (48/100HP)
Turn 178, 1180 AD: Dorothy's Knight 1 (Isengard) is hit for 13 (60/100HP)
Turn 178, 1180 AD: Good Witch of the East's Horse Archer is hit for 29 (19/100HP)
Turn 178, 1180 AD: Good Witch of the East's Horse Archer is hit for 29 (0/100HP)
Turn 178, 1180 AD: Dorothy's Knight 1 (Isengard) has defeated Good Witch of the East's Horse Archer!
Turn 178, 1180 AD: Your Knight 1 (Isengard) has destroyed a Horse Archer!
Turn 178, 1180 AD: Dorothy's Knight 2 (Washington) (12.00) vs Good Witch of the East's Horse Archer (5.47)
Turn 178, 1180 AD: Combat Odds: 99.8%
Turn 178, 1180 AD: (Extra Combat: -20%)
Turn 178, 1180 AD: (Extra Combat: +20%)
Turn 178, 1180 AD: Good Witch of the East's Horse Archer is hit for 27 (49/100HP)
Turn 178, 1180 AD: Good Witch of the East's Horse Archer is hit for 27 (22/100HP)
Turn 178, 1180 AD: Good Witch of the East's Horse Archer is hit for 27 (0/100HP)
Turn 178, 1180 AD: Dorothy's Knight 2 (Washington) has defeated Good Witch of the East's Horse Archer!
Turn 178, 1180 AD: Your Knight 2 (Washington) has destroyed a Horse Archer!
Turn 178, 1180 AD: Dorothy's Knight 8 (Washington) (12.00) vs Good Witch of the East's Horse Archer (5.76)
Turn 178, 1180 AD: Combat Odds: 99.7%
Turn 178, 1180 AD: (Extra Combat: -20%)
Turn 178, 1180 AD: (Extra Combat: +20%)
Turn 178, 1180 AD: Dorothy's Knight 8 (Washington) is hit for 14 (86/100HP)
Turn 178, 1180 AD: Good Witch of the East's Horse Archer is hit for 27 (53/100HP)
Turn 178, 1180 AD: Dorothy's Knight 8 (Washington) is hit for 14 (72/100HP)
Turn 178, 1180 AD: Dorothy's Knight 8 (Washington) is hit for 14 (58/100HP)
Turn 178, 1180 AD: Good Witch of the East's Horse Archer is hit for 27 (26/100HP)
Turn 178, 1180 AD: Good Witch of the East's Horse Archer is hit for 27 (0/100HP)
Turn 178, 1180 AD: Dorothy's Knight 8 (Washington) has defeated Good Witch of the East's Horse Archer!
Turn 178, 1180 AD: Your Knight 8 (Washington) has damaged 1 units by flanking the enemy positions.
Turn 178, 1180 AD: Your Knight 8 (Washington) has destroyed a Horse Archer!
Turn 178, 1180 AD: Your Trebuchet 3 (Isengard) has reduced the defenses of Madras to 92%!
Turn 178, 1180 AD: Your Trebuchet has reduced the defenses of Madras to 88%!
Turn 178, 1180 AD: Your Trebuchet 1 (Isengard) has reduced the defenses of Madras to 84%!
Turn 178, 1180 AD: Dorothy's Knight 5 (Washington) (9.49) vs Good Witch of the East's Trebuchet (2.12)
Turn 178, 1180 AD: Combat Odds: 100.0%
Turn 178, 1180 AD: (Extra Combat: -30%)
Turn 178, 1180 AD: Good Witch of the East's Trebuchet is hit for 36 (17/100HP)
Turn 178, 1180 AD: Good Witch of the East's Trebuchet is hit for 36 (0/100HP)
Turn 178, 1180 AD: Dorothy's Knight 5 (Washington) has defeated Good Witch of the East's Trebuchet!
Turn 178, 1180 AD: Your Knight 5 (Washington) has destroyed a Trebuchet!
Turn 178, 1180 AD: Your Airship has attacked an enemy Berserker! (-16% Damage)
Turn 178, 1180 AD: Your Airship 2 (Washington) has attacked an enemy Berserker! (-15% Damage)
Turn 178, 1180 AD: Your Airship 4 (Silver City) has attacked an enemy Berserker! (-15% Damage)
Turn 178, 1180 AD: Your Airship 5 (Culture Bridge) has attacked an enemy Berserker! (-4% Damage)
Turn 178, 1180 AD: Your Airship 1 (Washington) has attacked an enemy Crossbowman! (-19% Damage)
Turn 178, 1180 AD: Your Airship 3 (Phants City) has attacked an enemy Crossbowman! (-19% Damage)
Turn 178, 1180 AD: Dorothy adopts Universal Suffrage!
Turn 178, 1180 AD: Dorothy adopts Bureaucracy!
Turn 178, 1180 AD: Washington will grow to size 18 on the next turn.
Turn 178, 1180 AD: Gems City will grow to size 12 on the next turn.
Turn 178, 1180 AD: Silver City will grow to size 11 on the next turn.
Turn 178, 1180 AD: The borders of Isengard have expanded!
Turn 178, 1180 AD: William Shakespeare (Great Artist) has been born in Ulundi (Wicked Witch of the South)!
Turn 178, 1180 AD: Taoism has spread in Beshbalik.
Turn 179, 1190 AD: The enemy has been spotted near Indraprastha!
Turn 179, 1190 AD: The enemy has been spotted near Indraprastha!
Turn 179, 1190 AD: Washington has grown to size 18.
Turn 179, 1190 AD: Washington can hurry Trebuchet for 24ℴ.
Turn 179, 1190 AD: Stone City can hurry The Taj Mahal for 1002ℴ.
Turn 179, 1190 AD: Gems City has become unhappy.
Turn 179, 1190 AD: Gems City can hurry Knight for 156ℴ.
Turn 179, 1190 AD: GP Farm can hurry Settler for 156ℴ.
Turn 179, 1190 AD: Silver City has become unhappy.
Turn 179, 1190 AD: Silver City can hurry Knight for 90ℴ.
Turn 179, 1190 AD: Isengard has become unhappy.
Turn 179, 1190 AD: Culture Bridge can hurry Knight for 150ℴ.
Turn 179, 1190 AD: Marble City can hurry Spy for 3ℴ.
Turn 179, 1190 AD: Sheep City can hurry Knight for 3ℴ.
Turn 179, 1190 AD: Fur City can hurry Spy for 30ℴ.
Turn 179, 1190 AD: Madurai can hurry Settler for 144ℴ.
Turn 179, 1190 AD: Indraprastha can hurry Walls for 90ℴ.
Turn 179, 1190 AD: Ayodhya can hurry Work Boat for 66ℴ.
Turn 179, 1190 AD: Good Witch of the West has 50 gold available for trade.
Turn 179, 1190 AD: Wicked Witch of the North has 100 gold available for trade.
Turn 179, 1190 AD: Good Witch of the North has 80 gold available for trade.
Turn 179, 1190 AD: Good Witch of the East has 360 gold available for trade.
Turn 179, 1190 AD: Good Witch of the East has 5 gold per turn available for trade.
Turn 179, 1190 AD: Wicked Witch of the East will trade Gunpowder
Turn 179, 1190 AD: Good Witch of the East will trade Gunpowder
Turn 179, 1190 AD: Your Trebuchet has reduced the defenses of Madras to 80%!
Turn 179, 1190 AD: Your Trebuchet 3 (Isengard) has reduced the defenses of Madras to 76%!
Turn 179, 1190 AD: Your Trebuchet has reduced the defenses of Madras to 72%!
Turn 179, 1190 AD: Your Trebuchet 1 (Isengard) has reduced the defenses of Madras to 68%!
Turn 179, 1190 AD: Your Airship has attacked an enemy Knight! (-15% Damage)
Turn 179, 1190 AD: Your Airship 2 (Washington) has attacked an enemy Knight! (-15% Damage)
Turn 179, 1190 AD: Your Airship 3 (Phants City) has attacked an enemy Knight! (-19% Damage)
Turn 179, 1190 AD: Your Airship 5 (Culture Bridge) has attacked an enemy Knight! (-20% Damage)
Turn 179, 1190 AD: Your Trebuchet 2 (Isengard) has reduced the defenses of Madras to 64%!
Turn 179, 1190 AD: Wicked Witch of the South has 60 gold available for trade.
Turn 179, 1190 AD: Good Witch of the West has 50 gold available for trade.
Turn 179, 1190 AD: Wicked Witch of the North has 100 gold available for trade.
Turn 179, 1190 AD: Good Witch of the North has 80 gold available for trade.
Turn 179, 1190 AD: Wicked Witch of the East has 220 gold available for trade.
Turn 179, 1190 AD: Good Witch of the East has 360 gold available for trade.
Turn 179, 1190 AD: Good Witch of the East has 5 gold per turn available for trade.
Turn 179, 1190 AD: You are the worst enemy of Wicked Witch of the East/Good Witch of the East.
Turn 179, 1190 AD: Wicked Witch of the East/Good Witch of the East is the worst enemy of Good Witch of the South/Wicked Witch of the South, Wicked Witch of the West/Good Witch of the West, Wicked Witch of the North/Good Witch of the North.
Turn 179, 1190 AD: Wicked Witch of the East will trade Gunpowder
Turn 179, 1190 AD: Good Witch of the East will trade Gunpowder
Turn 179, 1190 AD: Will Trade Map: Good Witch of the East, Good Witch of the North, Good Witch of the West, Wicked Witch of the East, Wicked Witch of the North, Wicked Witch of the West
Turn 179, 1190 AD: Will Sign Peace Treaty: Good Witch of the East, Wicked Witch of the East
Turn 179, 1190 AD: Clearing a Forest has created 30 ℤ for Madurai.
Turn 179, 1190 AD: Your Airship 4 (Silver City) has attacked an enemy Knight! (-20% Damage)
Turn 179, 1190 AD: Clearing a Forest has created 30 ℤ for Madurai.
Turn 179, 1190 AD: Clearing a Forest has created 30 ℤ for Madurai.