I think this stage of the game is where testing will play a large role.
In my solo games, I almost always try to grow to the next size when close before starting a worker or settler. Our analysis shows that growing first delays the settler by 2-3 turns. My suggestion of going war>war>settler was proven a bad idea rather easily.
Question: What kind of economy are we going to run? Basically, I am asking are we going to cottage? With stone (for mids), spiritual and philo it seems to make alot of sense to run a spec economy. Just trying to clear up the big picture a bit.
In my solo games, I almost always try to grow to the next size when close before starting a worker or settler. Our analysis shows that growing first delays the settler by 2-3 turns. My suggestion of going war>war>settler was proven a bad idea rather easily.
Question: What kind of economy are we going to run? Basically, I am asking are we going to cottage? With stone (for mids), spiritual and philo it seems to make alot of sense to run a spec economy. Just trying to clear up the big picture a bit.