SHouldn't be a problem. We just put it somewhere where we aren't running culture.
I was more thinking of the risk of our cities flipping back
It's still something we can deal with. Just a little more effort on our part.
SHouldn't be a problem. We just put it somewhere where we aren't running culture.
NC isn't connected to the stone on T74. I assume that connection doesn't occur until after those hammers are assigned to the build, right?On t74, I see a couple of options for NC's hammers.
They could go into a warrior (->spearman autoupgrade) to set up a 2-pop whip when it's convenient.
They could go into the Pyramids for a smidgen of failgold.
Can they flip back even if the previous owner doesn't have any current culture, from another city, on the city center? I've never played with it before. DO they get a free unit when it flips? What else happens? We absolutely can't afford to let that happen while we're in the middle of some big build, or afer we've built some strong infrastructure.I was more thinking of the risk of our cities flipping back
It's still something we can deal with. Just a little more effort on our part.
NC isn't connected to the stone on T74. I assume that connection doesn't occur until after those hammers are assigned to the build, right?
Can they flip back even if the previous owner doesn't have any current culture, from another city, on the city center? I've never played with it before. DO they get a free unit when it flips? What else happens? We absolutely can't afford to let that happen while we're in the middle of some big build, or afer we've built some strong infrastructure.
Does building a Library and hiring Scientists right away really need to happen if we have a lot of techs to tech? I mean, the primary purpose of the Scientist Specialists is to get a Great Scientist; their additional Flask output is helpful but it's not going to be a sizeable part of our tech rate.LowtherCastle said:Looking ahead, we have a lot of research to do (Aesthetics, Lit, Poly, MC, CoL, Currency, etc.), so we need to find a nice balance between early warfare, teching, and failed gold accumulation.
2 Scientists + a Library = 2 * 3 * 1.25 = 6 * 1.25 = 7.5 FlasksLowtherCastle said:1. WHen to switch research to 100%. T74 when we start wokring 2sci? Wait till Delhi is also working 2 sci?
For the short term, if growing to a greater City Size can be accomplished faster with a 2F1H square, then sure, go ahead and work such a square, but otherwise, we're probably better off working a 1F3H square in most cases--common strategic knowledge in the Civ 4 community is that GH Mines are strong squares to work, while GFor squares are weak squares to work, so I'd only work the 2F1H squares when really needed for a couple of turns, if at all.LowtherCastle said:2. Optimization of 1f3h versus 2f1h in Delhi.
Hmmm, yes, if there are still squares to grow into, we COULD work a 2F1H square, but again, unless we are completely desperate for Worker turns or unless we need to work it for growing to +1 Size faster by working it for 1 or 2 turns, I'd rather not work a 2F1H square. I think that I would prefer turns of a 1F3H square now and that we invest some Worker turns pretty soon to get Delhi a Farm... working a 3F1C Grassland River Farm IS a very good investment and a pretty solid square to work.ZPV said:2. Except where turn-by-turn builds dictate otherwise, my instinct is to go for a 2f1h tile. What Delhi needs most of all is citizens.
Perform a quick test and find out: Let's say that we were to use the World Builder to delete Osaka and Kyoto and then put Cities in place of them (either Build a City on the second tab of Player items or else build a Settler and settle a City)... then add population points to said Cities... say, 4 in Kyoto and 6 in Osaka... then plop down a Deer + Cow City and set its population to 2.LowtherCastle said:4. Will we start building cottages anywhere?
Does building a Library and hiring Scientists right away really need to happen if we have a lot of techs to tech? I mean, the primary purpose of the Scientist Specialists is to get a Great Scientist; their additional Flask output is helpful but it's not going to be a sizeable part of our tech rate.
So, as Mitchum was suggesting, do we really need to get our Library so soon? Can we afford to build a couple of more units out of Chandi? Or can we actually get The Great Library soon enough that it really does make sense to get our 2 Scientists in Chandi hired as soon as is reasonably possible?
NC can't start building axes until Delhi's borders expand on T75. At that point, I'm scheduling it to chop two axes to protect against Toku's vagabond archer. But the library is already done.Does building a Library and hiring Scientists right away really need to happen if we have a lot of techs to tech? I mean, the primary purpose of the Scientist Specialists is to get a Great Scientist; their additional Flask output is helpful but it's not going to be a sizeable part of our tech rate.
So, as Mitchum was suggesting, do we really need to get our Library so soon? Can we afford to build a couple of more units out of Chandi? Or can we actually get The Great Library soon enough that it really does make sense to get our 2 Scientists in Chandi hired as soon as is reasonably possible?
I'll answer what I can off the top of my head and the rest after I get back from the store, which closes in a half hour.I've played through the PPP and have some questions:
T66 - What are you building in Marble City after the granary?
T66 - Why parital road NC E+SE and not the GHill mine at NC E+NE? E+NE could have iron and is the direction the road is going to go eventually.
T67 - Delhi should be at +3F (FP + copper + mine), not +4F, right?
T69 - Why not farm Zlat-S instead of Zlat-W? Zlat-W prevents a forest growth on that tile.
T72 - What does Zlat start after the granary? It looks like a library by looking at the save.
T74 - Why not build a warrior (auto upgrades to a spear) instead of a scout? I'd like at least 1 or 2 spears in our stack. A spear can easily kill a red-lined archer and will be need in case we run into chariots/war chariots.
T74 - What are you doing with the Zlat worker? I see chopping in the test game...
I didn't see any whipping in Marble City but I see 6 more turns of in the test save...
How far do you plan to play?
Right. I didn't mean all in one go anyway. More that once someone's playing, it seems to move faster. Switching players seems to slow things down for a while. If I can get this close to where we ready to go down on TOku, then that sets Dhoom or ZPV up for a new phase, which he can hopefully complete, and so forth.Since your plan goes to T75, I think you should stop there and then play the next 5 turns later.
I'm fine with you playing with the few changes listed above.
I remember seeing this effect before in a game... probably an XOTM game... the AIs would tech quickly but would have a low amount of production. As a result, they were still very vulnerable to Stacks of Doom but could be well-prepared for a war where they were given a few turns to whip units.LowtherCastle said:Four religions have been founded, which means someone has Theology or CoL, most likely Theology. That's really early (2000BC) and I can't see us researching it and building the AP any time soon.
That idea is a good one, but we'd probably be forced to gift a City with a Religion already spread to said City in order for the idea to work.LowtherCastle said:To prevent Mahabodhi from winning a AP victory, we may want to keep some AI alive, isolated in a city without Buddhism.
Even if that's the case (instead of the case of Theology already having been learned), then the point is that AIs who tech extra quickly will still be behind on Hammers, so we will still have a while to build the Apostolic Palace, if we choose to build it ourselves.ZPV said:Aren't they just Buddhism + the three ancient religion techs?
No.LowtherCastle said:Can they flip back even if the previous owner doesn't have any current culture, from another city, on the city center?
I, too, would like to see 2 Spears in our stack, which could save our bacon if Hatty gets dragged into the war. I'd plan for that possibility, given that Toku has Alphabet and their Friendly relationship.Mitchum said:I'd like at least 1 or 2 spears in our stack.
I originally thought of Zlat as our Heroic Epic City. It will have a ton of Farms but won't be able to afford Cottages without stagnation (or without failing to work our GHRiv Mines, which would just be a waste of good Hills River squares).Mitchum said:5. I've been thinking library, because every Zlat tile is river, plus the gold. Otoh, we could go barracks and focus on military units, eventually for Hammy. Opinions?
For Machinery, no, for Engineering, yes. The GE will yield 1000 + 2*TotalPop, iirc, so it would only bulb about 2/3 of Engineering.We don't really care if its a GS or GE, do we?
For Machinery, no, for Engineering, yes. The GE will yield 1000 + 2*TotalPop, iirc, so it would only bulb about 2/3 of Engineering.