Settle In Place
t0 - settle, revolt, w1 farm corn, start worker
t5 - worker move to forest 1W of copper
t6 - worker chop
t8 - worker finish chop
t9 - worker 2 out, start granary, w1 mine copper, w2 move to sugar
t10 - w2 farm sugar
t13 - w1 move to PHF
t14 - city1 pop 2, w1 road PHF
t15 - city1 work corn & farmed sugar
only 4fpt, not 5. move w2 to forest 1W of lake
t16 - w2 chop, w1 chop PHF
t17 - city 1 pop3, copper, corn & PH
t18 - both workers finish chops
t19 - both workers move to corn, w1 roads
t20 - w1 finish road, w2 move to pigs & road, settler moves to plains 1W of pigs. City1 copper, corn & sugar
t21 - settle city 2 on desert (if it is a desert), w2 finish pigs road, w1 pasture pigs
t22 - w2 pasture pigs
t23 - pigs pastured, w1 mine PH
t24 - city1 pop 4, corn, copper, sugar & PHF
t25 - city1 corn, copper, sugar & PH mine
3 forests chopped, city 1 working improved corn, copper, PH mine & farmed sugar, city 2 working improved pigs.
-SIP is 2fpt behind settling 2S, this will be the case until pop 5 or 6, this is significant especially while trying to build/whip settlers & workers. At lower pop, settling 2S will always have the ability to grow back faster.
-SIP gets an extra GH, at the expense of the marble (same f & h, but 2 less c)
-SIP means City1 is slower to get going, but City2 is faster. (purely down to Pigs vs Sugar)
-SIP
could mean that city 2 is useless (pigs, marble & nothing else)
-2S means City 2 will have 14fpt 1hpt at pop3, 16fpt 7hpt at pop 5, 18fpt 13hpt at pop 7. In other words it will be very good just on the tiles we can see (it also gets 3 mystery tiles)
My initial conclusion (biased obviously)
Settling 2S gives us a better long term cap for a military game (more food, same production, less commerce).
Settling 2S would also seem to give us a better City2, unless there are more resources near the pigs/marble.