Frederiksberg
Deity
@Hawk: I don't like to delay settling the city. How many turns are we talking about? It's convenient to have overlap between the capital and our 2nd city. The plan is that the 2nd city can have the corn tile when the sugar tiles are farmed. If there are more resources down south we can settle another city to capture them. I find it highly unlikely that we shouldn't be able to find ~8 spots to settle. We can already see 4 good sites and the river with the flood plain is also a candidate depending on what else is down there.
@CP: Asoka's capital is a holy city and will have 60% defense before we get there. Our axes will have very low odds. So we need 2 axes per archer + one more to handle unfortunate RNG + one or two more to handle an extra whipped archer. So 5 axes if we feel lucky and 7 if we want to be ~99% certain. From what we can see Asokas capital is quite poor. We need a closer look. And the cost of building 6 axes is 210 hammers while a settler costs only 67 hammers. So it's 3 times as expensive to capture as it is to build. There is also the problem that axes are hard to 2 pop whip while settlers (and workers) are very easy to 2 pop whip.
We need to build some warriors for fog busting and exploration. Perhaps some archers also because the warriors are vulnerable to barb axes and spears and will have to retreat when a barb appears. The barbs should not be underestimated and that's another reason I doubt that very early war is feasible. Best fog busting is done by settling cities. We don't want barb cities to spawn because they will be defended by 3-4 archers and far from easy to take.
In SG16 our biggest mistake was to go to war too early. I think we went to war when we had ~7 cities. Plastic Ducks, who won settled ~14 cites before they started war.
@CP: Asoka's capital is a holy city and will have 60% defense before we get there. Our axes will have very low odds. So we need 2 axes per archer + one more to handle unfortunate RNG + one or two more to handle an extra whipped archer. So 5 axes if we feel lucky and 7 if we want to be ~99% certain. From what we can see Asokas capital is quite poor. We need a closer look. And the cost of building 6 axes is 210 hammers while a settler costs only 67 hammers. So it's 3 times as expensive to capture as it is to build. There is also the problem that axes are hard to 2 pop whip while settlers (and workers) are very easy to 2 pop whip.
We need to build some warriors for fog busting and exploration. Perhaps some archers also because the warriors are vulnerable to barb axes and spears and will have to retreat when a barb appears. The barbs should not be underestimated and that's another reason I doubt that very early war is feasible. Best fog busting is done by settling cities. We don't want barb cities to spawn because they will be defended by 3-4 archers and far from easy to take.
In SG16 our biggest mistake was to go to war too early. I think we went to war when we had ~7 cities. Plastic Ducks, who won settled ~14 cites before they started war.