turn 61
Elizabeth has stoped hating Shaka. But it seems like we are no longer interested in giving him techs.
Yes, plans must adapt, especially when multiple people on the team feel strongly about an issue.
I am in support of the decision to change our plans, as it was getting much later than desired for us to see a guaranteed return on our gifting investment.
To bad, we will loose out on trade route commerce.
Well, from my brief testing earlier, it looks like a Worst Enemy won't complain about Open Borders until the deal is cancelable. That kind of testing is not 100% guaranteed, but the following code-diving by Tachywaxon backs it up. I added the bolding for emphasis of the relevant point:
The typical motive ruled by the timer and randomizer.
We can add:
- Demanding to stop trading is not limited to Open Borders. It goes with every kind of continuous type of deal like defensive pact, resources, etc.
- The asker will never demand you stop trading with your own vassal nor some AI master's vassals.
[*]Won't ask if the deal object isn't cancellable yet.
- Won't ask you again if your previously agreed. And this concept joins along another concept, which is the AI memory decay. Several type of your actions are not recalled from the beginning to the end of the game like war declaration. Stop trading agreement suffers each turn of a chance to be forgotten and once forgotten, that AI will start nagging you again.
- Will ask closing borders with its most hated foe, the worst enemy in other words.
- If you agreed to close borders twice, then you get the rare diplo modifier: "You agreed to stop trading with our worst enemy."
Currently, we don't have a mapped-out Coastal path to any of Shaka's Coastal Cities. But, once we do, we can dare to Open Borders with Shaka for 10 turns and Elizabeth won't complain (although she'll probably build up something like 0.05 negative Attitude toward us for the Open Borders agreement, which is something that is too small for us to worry about).
Then, 10 turns after we have revealed a Coastal path to one of Shaka's Cities, we will have to decide whether to cancel the Open Borders deal with Shaka or not.
Of course, once we cancel the deal, it will take a long time for him to want to Open Borders with us again.
So, don't Open Borders yet, as we will only get 10 free turns of Open Borders with someone's Worst Enemy.
In fact, the best time to Open Borders with Shaka might be on the turn after The Great Lighthouse has been completed, and only if we have mapped out a Coastal path to one of his Coastal Cities.
Any time before then, we would gain a maximum of +1 Commerce per turn, and that's only if Willem and Elizabeth do not found a City, in which case we'd gain no extra Commerce per turn.
But, if we only Open Borders with Shaka after BOTH of:
i. we have a Coastal path mapped out to one of Shaka's Coastal Cities
AND
ii. we have completed The Great Lighthouse
then we can earn up to +4 Commerce per turn (potentially less than +4 if all of his Cities are not connected to each other) for 10 turns.
If, say, we uncover Shaka's City 2 turns from now, that means delaying our exploration while our Work Boat sits around, but since we seem to have already met the AI on the other side of Shaka, a bit of potential exploration delay while our Work Boat patiently awaits the completion of The Great Lighthouse is fine.
Or, Shaka might not even have any Coastal Cities, in which case we'll have to reveal a River that is connected to one of his Cities.
Two barbs going towards warrior 2.
Do you feel that the Barb Rush is upon us or was it more of a conincidence? In particular, in which direction were the Barbs coming... from two different angles or clearly from the west?
Actually, if the Barb Rush were happening, based on your sign, we should have already seen those 2 Barbs coming toward our empire, right? I don't see them.
It seems that you have already answered my question. That fact is a relief.
After moving Worker 3 1NW GH For (1W of the G Corn), we'll be able to move Warrior 3 back 1W this turn, so we can better see where those 2 Barbs are located.
Let's assess the situation.
She knows Shaka but not Willem or Elizabeth, so Shaka very likely met her back during my turnset
when Shaka's Espionage Points' weighting changed. The part about Shaka's Espionage Points' weighting changing was not necessarily the time of their meeting, as you'll see below, as Shaka has spent 0 EPs on Isabella, but Shaka did change his Worst Enemy status while still being Annoyed toward Elizabeth, so Shaka DID meet Isabella during my turnset. That said, it's possible that when Shaka met Isabella, he decided to alter his Espionage Weights and he just so happened to pick "Isabella gets a Weighting of 0."
If it WANTED Elizabeth and Isabella to meet each other (I don't think that we do), we could offer Open Borders to Isabella now, as their Work Boats are close to each other.
Personally, I prefer to keep them from meeting each other for as long as possible, to better control the tech-trading game and the Resource-trading game. That, and the more AIs who know each other, the more chances for one AI to Demand that you stop trading with a trading partner, and the more chances for AIs to get upset when you declare war on another AI.
Shaka is -2 Cautious toward Isabella, but recall earlier that he switched Worst Enemy targets, so he'll likely be Annoyed when at -3 toward Isabella. Of course, their 60 turns of Peace should keep them at -2, at least until Shaka receives a Religion that isn't Isabella's and switches to it.
Isabella is +1 Cautious toward Shaka.
Thus, it's possible that after Isabella gets some techs, she will become Shaka's Worst Enemy... it's hard to tell if she's in the bottom half of the AIs right now or not; if she is not in the bottom half, then Shaka shouldn't start hating her, as he has iBetterRankDifference = 0 and iWorseRankDifference = -2... so, if those variables mean what they say, then he's going to hate people who are several ranks below him.
The test game shows that removing Mining + Writing + Sailing from Willem is worth 18 points on the Scoreboard.
Isabella offers Monotheism but not Meditation for trade.
Isabella makes for a terrible trading partner unless she is Friendly toward you (which means that sharing her State Religion is almost required), as she has:
iTechTradeKnownPercent = 60 (Shaka already has a bad value and his is only 50)
iNoTechTradeThreshold = 5
Monotheism is a non-monopoly tech, so it might be the only tech that we'll ever get out of Isabella in trade, unless we later get her being Friendly toward us.
These trading options are available:
Monotheism from Isabella <-> Writing + Mining
These trading options are not available:
Monotheism from Isabella <-> Sailing + Mining
Monotheism from Isabella <-> Writing + Sailing
What this fact tells us is that Isabella is currently researching Sailing and has learned probably more than half of the tech, as she values Mining (80 Flasks) higher than she values Sailing (162 Flasks).
Thus, I would recommend that we just give her Sailing but DO NOT Open Borders with her. When you meet an AI and give them extra trading value right away, they often give you a nice Fair and Forthright Trading bonus.
What's odd is that Isabella has spent 34 EPs on Shaka and he has spent 0 on Isabella. So, I suppose that I was wrong about the reason for Shaka's EP-spending on us changing and thus I have no clue from the EPs as to when Shaka met Isabella.
What we do know is that Shaka changed who his Worst Enemy was, so, unless Shaka knows someone OTHER than Isabella, we know that Shaka knew Isabella several turns ago when he switched his Worst Enemy status to no longer being Elizabeth even when he was still Annoyed toward Elizabeth.
Isabella has already spent 8 EPs on us!
I pretty certain you get just as much diplo points for making uneven deals as for just gifting. The AI only checks the difference of value from what you are offering and what you are asking for.
I believe that you are correct. However, if you gift a tech, I believe that that player's Worst Enemy will hate you by a multiplicative factor of 3 times the value of the tech.
In this case, it probably makes no difference, so we might as well trade her all 3 techs at once.
Why wait with giving her sailing? I think we should just give her all three techs for monotheism. A good thing with giving Isabella our techs would be that it gives Elizabeth a chance to loose rank and start liking Shaka again.
I don't really want to start propping up every AI we meet just so that Elizabeth will have a chance of liking Shaka.
The only reason why I am okay to give Sailing to Isabella is because she is about to learn it anyway, so we might as well increase her We Fear You Are Becoming Too Advanced counter toward Shaka, to reduce the number of tech trades that those two can make to each other in the future, and to hopefully get up to +4 Fair and Forthright Trading for having traded on the turn that we met her.
With the low number of Epsionage Points that Shaka and Isabella have spent on each other (especially considering that Isabella could be spending up to 8 EPs per turn), she's probably pretty far to the west of Shaka and thus we don't really want her enabled with techs that much, as it could be a while before we are able to capture Wonders from her, and we don't want her to get to Feudalism before we are ready to attack her.
If she did not have any techs for trade, I probably would have said not to trade with her at all, until we locate her empire.
So, I suggest that we trade:
1. Monotheism from Isabella <-> Writing + Mining + Sailing
2. Do not Open Borders with Isabella
3. I would not gift any additional techs to Isabella until we figure out how far past Shaka her empire is located... we can let her have Sailing since she's probably 2 turns away from learning it, but no more tech gifts
4. If Isabella Demands a tech, give it to her
Now, what's nice about having Monotheism in our back pockets is that we should watch for Elizabeth getting her first Great Person. She build Stonehenge really early and got Writing early from us, so she could potentially have built a Library and hire a Scientist or two, then generate a Great Person really early.
If Elizabeth generates a Great Prophet (watch the Event Log closely, please), we should gift her Monotheism, to unlock a Theology Lightbulb. She's one of the AIs whom I have witnessed Lightbulbing Philosophy to get a Religion, so she's probably do the same for Theology.
Similarly, later, after we have learned Code of Laws, if she generates a Great Scientist, we can gift her Code of Laws so that she can likely Lightbulb Philosophy.
So, keep a close eye on that Event Log for the first AI Great Person being born, which will probably be Elizabeth's Great Person. We will only have 1 turn in which to gift her a tech before she needs to make a decision about what to do with her Great Person.
What we should also consider is that Isabella also knows:
Priesthood
Masonry
Pottery
The techs that she knows are not surprising, as she is Expansive (cheap Granaries from Pottery) and she loves her Religious techs (Masonry was likely teched "on her way" to Monotheism).
But, Isabella does not know:
Theology
Code of Laws
Monarchy
Bronze Working
Iron Working
Mathematics
Alphabet
Aesthetics
Horseback Riding
Isabella, not surprisingly, is the founder of Buddhism, and is very likely to also be the founder of Judaism, what with her getting Monotheism before a tech such as Mining!
Isabella's Favourite Civic is Theocracy (which gets unlocked by Theology).
Isabella currently has 3 Cities
Elizabeth still has 2 Cities
Willem still has 1 City
Shaka still has 4 Cities
The Food and Hammer totals in our Cities and our empire-wide Flasks match the test game. Nice micro work so far!
The Espionage screen indicates that:
Amsterdam has just completed a build item
York has 24 Hammers into a build item
Madrid is the top-ranked City in the world with 8 population points.
Amsterdam is down to 5 population points from 7 population points, so Willem likely just whipped his Settler 2.
The Great Wall's City is 3rd at Size 7 (up from Size 6).
London is 4th at Size 5, but we didn't see it in the top 5 previously, so I don't know what it's previous population was.
Some unknown City is 5th at Size 5.
We're only 9th instead of 10th in the world for population.
GNP:
2 turns ago: ours = 49, Rival Best = 48
now: ours = 63, Rival Best = 54
I'd move Warrior 2 back 1NW GH Riv this turn, as we want that additional spawn-busting to the west of our empire, but I also don't feel safe moving him any further westward than that.
Fortunately, Isabella's Work Boat covered part of our spawn-busting of the area for us at the end of last turn, and her Work Boat would have helped to spawn-bust the area to the south of there the turn before last turn, so this move should be pretty safe to make now.
Yes, Isabella having Sailing will mean that SHE would get Trade Routes with us if we Opened Borders with her, but we would NOT get Trade Routes with her until we map out a Coastal path to one of her Coastal Cities, so we should not Open Borders with her.
The only time that we should probably consider Opening Borders with her is after we've completed The Oracle and we have chosen, after building that Wonder, to change our State Religion (please don't switch to a Religion before we've completed The Oracle)... in which case, we would probably consider Opening Borders before we become a heathen in her eyes.