OK, reviewed the save. Here is a mini-PPP, as it looks like this set might be better done in a couple chunks with pauses for feedback from the team.
Duration of first chunk: 3 turns (until we pop the great person and see what type it is)
Civics: No changes yet. (We will want slavery at some point, but it would be nice if we could combine the swap with Monarchy.
Religion: Do we want to adopt Judaism?. The happiness would be helpful for the capital. Saladin and Zara would like us more (although Saladin may have alredy decided to attack us and swapping would not change that), but Brennus and Hannibal would like us less.
Technology: Archery (2 turns) -> ??? (Maybe run 1 turn of 100% gold while we wait to see about the great person, in case we want to bulb with it.)
Espionage: Continue points on Saladin
Diplomacy: Do we want to sign some open borders? Possible with Zara (no one dislikes him too badly), Brennus (worst enemy of Darius), or Darius (worst enemy of Hannibal, Saladin, Brennus). I think Zara is a yes, Darius is a no, Brennus is a maybe.
Capital: Continues on granary for 2 turns, then switches to archer once the tech is done.
Wineyard: Continues on library
Fishy: Continues on work boat
Workers: Both move toward Wineyard to improve its cows (will pop borders to cover them in 2 turns, we need to improve that tile quickly and they are not doing anything urgent right now anyway). Will part-build roads along way as possible for efficiency.
Military: Pair of warriors near iron explore coast looking for seafood