Here's my PPP (Pre Play Plan) for T76~T90
Target:
1. Complete the Great Lighthouse at T81
2. Complete the Pyramids at T91
3. Get Currency at T85 and Code of Laws at T91
4. Get the 2nd Great Scientist at T91 or T92
5. Found 3 new cities by T92. 2 for islands and 1 for pig.
Cities:
The capitol will go population 6 and build the Pyramids. Whip settler and overflow to the Pyramids.
PP(the 2nd city) will whip a settler who will go to the west island. Hire as many specialist as possible, as long as the happiness cap is reached.
MC(the 3rd city) will whip a worker out and overflow to the Great Lighthouse. The it will slowly build a settler for any potential island city.
CC(the 4th city) will whip a galley first then a settler for the pig city. Library may not be needed since we'll have cast system soon at T92.
The 3 fish city will whip a monument then 2 work boats. The first work boat will scout west or net a fish. The second workboat will scout north or net a fish.
The cattle city will build a monument first then whip a work boat to scout or net a fish.
The stone city will whip a monument and build a work boat.
Build research/wealth or the Pyramids as needed.
Units:
The scout will explore all territories and suicide
The work boat eastwards will continue explore toward northeast
One worker will road to cattle city(3 work turns) and camp the cattle(4 turns), and chop one tree (4 turns)
Two workers will mine a hill(4 work turns), chop 3 trees(12 work turns), road to Darius
Diplomacy:
Check possible trade opportunity for gold or trade deal. Any coins will be helpful.
Open issues for discussion:
1. I'd like to only have one more mine at 2E of Capitol. No mines at cattle city either. This can allow higher odds for tree growth. What's your opinion?
There're two Pros:
(1) Even in capitol we will turn some citizen to specialists. This makes mine not so useful.
(2) University of Sancre or Oxford University are not that important. We don't need too many mines to rush
2. I will plot a war soon after we have Civil Service. Construction should have higher priority than Paper.
There're two Pros:
(1) a galley between PP(the 2nd city) and the stone city can save the logistics cost and shorten the time to Persia. If our ship can get +1 movement, it only takes 5 turns from our capitol to Persia border.
(2) We can rally our soldiers at stone city, which is just two turns away from Persia.
(3) The worker has nothing to do now. They need more cities.
Target:
1. Complete the Great Lighthouse at T81
2. Complete the Pyramids at T91
3. Get Currency at T85 and Code of Laws at T91
4. Get the 2nd Great Scientist at T91 or T92
5. Found 3 new cities by T92. 2 for islands and 1 for pig.
Cities:
The capitol will go population 6 and build the Pyramids. Whip settler and overflow to the Pyramids.
PP(the 2nd city) will whip a settler who will go to the west island. Hire as many specialist as possible, as long as the happiness cap is reached.
MC(the 3rd city) will whip a worker out and overflow to the Great Lighthouse. The it will slowly build a settler for any potential island city.
CC(the 4th city) will whip a galley first then a settler for the pig city. Library may not be needed since we'll have cast system soon at T92.
The 3 fish city will whip a monument then 2 work boats. The first work boat will scout west or net a fish. The second workboat will scout north or net a fish.
The cattle city will build a monument first then whip a work boat to scout or net a fish.
The stone city will whip a monument and build a work boat.
Build research/wealth or the Pyramids as needed.
Units:
The scout will explore all territories and suicide
The work boat eastwards will continue explore toward northeast
One worker will road to cattle city(3 work turns) and camp the cattle(4 turns), and chop one tree (4 turns)
Two workers will mine a hill(4 work turns), chop 3 trees(12 work turns), road to Darius
Diplomacy:
Check possible trade opportunity for gold or trade deal. Any coins will be helpful.
Open issues for discussion:
1. I'd like to only have one more mine at 2E of Capitol. No mines at cattle city either. This can allow higher odds for tree growth. What's your opinion?
There're two Pros:
(1) Even in capitol we will turn some citizen to specialists. This makes mine not so useful.
(2) University of Sancre or Oxford University are not that important. We don't need too many mines to rush
2. I will plot a war soon after we have Civil Service. Construction should have higher priority than Paper.
There're two Pros:
(1) a galley between PP(the 2nd city) and the stone city can save the logistics cost and shorten the time to Persia. If our ship can get +1 movement, it only takes 5 turns from our capitol to Persia border.
(2) We can rally our soldiers at stone city, which is just two turns away from Persia.
(3) The worker has nothing to do now. They need more cities.