Hi All, Checking in, thanks for having me.
Re: Big Picture
- We can see 47 forests, there will definitely be some spread and/or regrowth, and we can create some more preserves on yet-to-be-discovered lands, probably 10 max to get another 2 turns so I don't think we should shy away from some judicious chopping (leaving empty spaces surrounded by forests on all 4 sides)
- Are we connected by land to others? That will make a big difference to what we do.
- Philo is a great trait for deep games, but without mass chopping/stone/industrious the 'Mids will be very expensive. But early conquest of it could be a key play, think like what the Ducks did in a SG long ago to conquer GLH built on the other side of the map
- GLH as always is very over-powered, especially as we can see at least 1 other land mass, reachable immediately
Re: settling
- SIP of course as others have mentioned/tested, 2h start tile and 4 resources
- My gut reaction was to settle 1W, still gets 4 hills and the second furs can/would be used by a southern city. Gems/Gold make such a big difference at the start!
- Coastal is always nice... GLH!
Re: techs
It hasnt been mentioned, but I would assume it is Hunting->Wheel/Mining first
I will play out a few starts and post results.
edit: whoa!!! the gems have Jungle! must have missed that.... that makes SIP a much, much stronger contender!!