Fippy
Mycro Junkie
- Joined
- Mar 17, 2013
- Messages
- 14,036
I echo that (wrote in some earlier posts that deity AIs are made by the extra settler, Immortal ones also have 1 worker).
I believe we are thinking too much about balancing teams. Different difficulty levels, huts & events all go against what Lymond pointed out..
sgotm are loved for comparing what teams do, under the same conditions. I would not touch that important part.
Let's instead think about what bonuses we all would like playing with, and which should be removed (like communism, it's really overpowered having SP).
Points system looks like a great idea to build on it's own, and we could just all play on Immortal (or Deity if wanted).
I believe we are thinking too much about balancing teams. Different difficulty levels, huts & events all go against what Lymond pointed out..
sgotm are loved for comparing what teams do, under the same conditions. I would not touch that important part.
Let's instead think about what bonuses we all would like playing with, and which should be removed (like communism, it's really overpowered having SP).
Points system looks like a great idea to build on it's own, and we could just all play on Immortal (or Deity if wanted).