In the Style of [to xp]Gekkos threads i'll post my thoughts on the Sheaim:
The Sheaim are seekers of Armageddon, powerfull summoners who wish that the world will come to an end. If i compare this to the current situation it raises several problems:
-the shaim don't benefit as much of an high AC as some other civilisations like the Luchuirp
-their strongest unit the pyrezombie is powerfull no matter what the ac is, you can dominate with ac 0
-their mages are living units, meaning they will feel all the effecs of an high ac
-their planar gates need some love (they are too unreliable and expansive)
with all that they feel more like a faction of flaming zombies with some, mages attached (not the other way around)
I propose the following changes to them to make them more fluffy:
General:
-Give their mages a promotion that negates some of the effects of an high AC
Pyrezombies:
-pyrezombies are no longer buildable instead they become the summon (permanent) of death II for the sheaim (takes several turns to cast; the casting temporarily raises unhappiness in the city and it needs to be cast in a city and lowers the population by 1, after all they need to get the corpses somewhere don't they?)
-pyrezombies are nerfed a bit: they are limited on how much units their explosion affects
Planar Gates:
-Instead of a chance of spawning they will spawn every few turns. How often depends on the AC
-The summoned units are now dependant on the AC (if it raises more powerfull units are spawned)
Sheaim now have some glaring weaknesses:
-low ac won't give them good units
-high ac still affects their cities, and hell terrain wrecks their economy
-the only melee unit they can build are warriors
-getting pyrozombies cripples your economy, but they are summons meaning they don't cost you
-their most important units would be mages (not good at combat, i.e. assasins ruin you day)
And their strengths:
-their main unit of choise is a summon (although slightly nerfed) and it will thus get a bonus from high AC due to the sundered trait
-the planar gates are reliable and more usefull
-a high ac will make you more powerfull, while still wrecking your economy
The Sheaim are seekers of Armageddon, powerfull summoners who wish that the world will come to an end. If i compare this to the current situation it raises several problems:
-the shaim don't benefit as much of an high AC as some other civilisations like the Luchuirp
-their strongest unit the pyrezombie is powerfull no matter what the ac is, you can dominate with ac 0
-their mages are living units, meaning they will feel all the effecs of an high ac
-their planar gates need some love (they are too unreliable and expansive)
with all that they feel more like a faction of flaming zombies with some, mages attached (not the other way around)
I propose the following changes to them to make them more fluffy:
General:
-Give their mages a promotion that negates some of the effects of an high AC
Pyrezombies:
-pyrezombies are no longer buildable instead they become the summon (permanent) of death II for the sheaim (takes several turns to cast; the casting temporarily raises unhappiness in the city and it needs to be cast in a city and lowers the population by 1, after all they need to get the corpses somewhere don't they?)
-pyrezombies are nerfed a bit: they are limited on how much units their explosion affects
Planar Gates:
-Instead of a chance of spawning they will spawn every few turns. How often depends on the AC
-The summoned units are now dependant on the AC (if it raises more powerfull units are spawned)
Sheaim now have some glaring weaknesses:
-low ac won't give them good units
-high ac still affects their cities, and hell terrain wrecks their economy
-the only melee unit they can build are warriors
-getting pyrozombies cripples your economy, but they are summons meaning they don't cost you
-their most important units would be mages (not good at combat, i.e. assasins ruin you day)
And their strengths:
-their main unit of choise is a summon (although slightly nerfed) and it will thus get a bonus from high AC due to the sundered trait
-the planar gates are reliable and more usefull
-a high ac will make you more powerfull, while still wrecking your economy