OmniPotent42
King
- Joined
- Jun 25, 2012
- Messages
- 921
I think BNW did a good job at making peaceful diplomacy viable with trade routes and less aggressive AI, but I think that they might have significantly reduced the viability of warmongering.
For one thing, they added a 5% cost to every tech per additional city you have. For small empires, that's not much, but for sprawling militaristic giants it can effectively nullify your conquests.
That's why I would propose that razed cities will have their leftover population from capture travel to your cities (which is historically accurate as slaves and various public officials were taken back to the empire) to give them a slight research and city boost, and so that militaristic empires won't necessarily have to expand to gain the benefits of sacking a city.
Wartime gain is also significantly less apparent because your trade routes are either plundered or in danger of being plundered, which can mean the difference between 100 GPT or even negative GPT. I'm not saying that this is bad, but I think there needs to be something equally appealing to warmongers to keep their armies updated and their gold in the positives.
I think buffing the city plunder would help a bit, like maybe the gold the city generated for the past 25 turns? I'm not sure, but there definitely needs to be a higher financial gain to be comparable to trade routes.
TL;DR add population relocation to razing cities, and more to city plundering.
Thoughts? Criticisms?
For one thing, they added a 5% cost to every tech per additional city you have. For small empires, that's not much, but for sprawling militaristic giants it can effectively nullify your conquests.
That's why I would propose that razed cities will have their leftover population from capture travel to your cities (which is historically accurate as slaves and various public officials were taken back to the empire) to give them a slight research and city boost, and so that militaristic empires won't necessarily have to expand to gain the benefits of sacking a city.
Wartime gain is also significantly less apparent because your trade routes are either plundered or in danger of being plundered, which can mean the difference between 100 GPT or even negative GPT. I'm not saying that this is bad, but I think there needs to be something equally appealing to warmongers to keep their armies updated and their gold in the positives.
I think buffing the city plunder would help a bit, like maybe the gold the city generated for the past 25 turns? I'm not sure, but there definitely needs to be a higher financial gain to be comparable to trade routes.
TL;DR add population relocation to razing cities, and more to city plundering.
Thoughts? Criticisms?