xcrissxcrossx
Prince
I started looking at the SDK, and I think I am going to try to make my first modmodmod for AND. It will be a mod devoted to Sieges. It won't make any drastic changes, as no one really likes drastic changes to anything in Civ. Here are my main ideas now.
1) If all tiles around City are taken by enemy units, none of the city's workable tiles will be available until at least one space is opened. I think this will simulate a real siege effectively. The city will have access to no food outside of the city, and the only production will be from specialists inside of the city.
2) If an enemy unit is on a tile, any trade routes that that tile may connect that city to will not work. This includes water tiles.
Tougher goals (not sure if i can achieve these):
3) I want to make it so the game can detect if a city is under siege. If I can, I will make it so giving away the city will ALWAYS be an option in the diplomacy screen (For stubborn AI's that refuse to give anything).
4) A city under siege will receive unhappiness and unhealthiness penalties after so many turns.
5) (Only an idea, I may not implement) I might make it so if a city is under siege, it can whip/draft citizens to reduce hunger and help create defensive units.
Also, I think i remember AND having World units in older releases, but I don't see them anymore. I would like to make a Trojan horse world unit that has a one use effect of reducing a city's defenses to 0 instantly. But if those were taken out, then obviously I can't do this.
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I don't know if i will get this finished, or how long it will take. I hope it turns out good.
1) If all tiles around City are taken by enemy units, none of the city's workable tiles will be available until at least one space is opened. I think this will simulate a real siege effectively. The city will have access to no food outside of the city, and the only production will be from specialists inside of the city.
2) If an enemy unit is on a tile, any trade routes that that tile may connect that city to will not work. This includes water tiles.
Tougher goals (not sure if i can achieve these):
3) I want to make it so the game can detect if a city is under siege. If I can, I will make it so giving away the city will ALWAYS be an option in the diplomacy screen (For stubborn AI's that refuse to give anything).
4) A city under siege will receive unhappiness and unhealthiness penalties after so many turns.
5) (Only an idea, I may not implement) I might make it so if a city is under siege, it can whip/draft citizens to reduce hunger and help create defensive units.
Also, I think i remember AND having World units in older releases, but I don't see them anymore. I would like to make a Trojan horse world unit that has a one use effect of reducing a city's defenses to 0 instantly. But if those were taken out, then obviously I can't do this.
---
I don't know if i will get this finished, or how long it will take. I hope it turns out good.