averysillyman
Chieftain
- Joined
- May 21, 2014
- Messages
- 97
So this thread is going to be a collection of my mods, as well as where I'm going to be posting works in progress.
Magic: the Gathering
Steam Workshop
Konda - Kamigawa
Unique Ability: Day of Destiny - Your land units gain unique promotions as they gain levels.
* If a unit levels up, it will get its special promotion at the beginning of the next turn. The levels are as follows:
Unique Building: Kami Shrine - The Kami Shrine is a Kamigawan unique building, replacing the Shrine. It provides an additional point of Faith compared to the regular Shrine. In addition, the first five Kami Shrines you build transform into special National Wonders.
* The first five Kami Shrines cost no maintenance and provide an additional random yield of +2 Gold/Science/Culture/Production/Food.
Unique Building: That Which Was Taken - That Which Was Taken is a Kamigawan unique building, replacing the Heroic Epic. Instead of providing the Morale promotion, it provides the Divinity promotion, causing units to respawn back at home the first time they are killed in battle. In addition, instead of containing a slot for a Great Work of Writing, it contains a slot for a Great Work of Art.
Steam Workshop
Avacyn - Innistrad
Unique Ability: Angel of Hope - When one of your cities is attacked, if it is following your religion, that city loses followers instead of taking damage.
Unique Unit: Cathar - The Cathar is the Innistradian unique unit, replacing the Longswordsman. It starts with a unique promotion, Zealot, which causes its kills to exert religious pressure on nearby cities and converts cities to your religion upon capture.
Unique Building: Angel's Tomb - The Angel's Tomb is the Innistradian unique building, replacing the Shrine. It is more expensive to produce, but instead of a flat +1 Faith, the Angel Idol provides +1 Faith for every 2 Citizens in the city. After adopting a religion, the Angel Idol increases the religious pressure emanating from this city by 25%.
Recettear: An Item Shop's Tale
Steam Workshop
Recette Lemongrass - Pensee
Unique Ability: Capitalism - May purchase Great People with Gold.
Unique Unit: Adventurer - The Adventurer is a Penseean Unique Unit, replacing the Archaeologist. Unlike the standard Archaeologist, the Adventurer can protect itself. It counts as a combat unit and fights with the same strength as a Knight. It also does not require a University to be built, and can be bought with Gold.
Unique Building: Storefront - The Storefront is a Penseean Unique Building, replacing the Market. In addition to the standard Market bonuses, the Storefront also provides +1 Culture. Instead of a Specialist slot, the Storefront has 2 Great Work slots for Art or Artifacts. If you achieve the theming bonus of two Artifacts from different civilizations other than your own, the tourism from Great Works placed in the city in increased by 50%, and the bonus Gold that the Storefront provides is increased from 25% to 50%.
Magic: the Gathering
Spoiler :
Steam Workshop
Konda - Kamigawa
Unique Ability: Day of Destiny - Your land units gain unique promotions as they gain levels.
* If a unit levels up, it will get its special promotion at the beginning of the next turn. The levels are as follows:
Spoiler :
Levels
1 Trainee - No special abilities.
2 Initiate - 25% bonus exp from battles.
3 Novice - 15% increased combat strength in friendly territory.
4 Experienced - An additional 25% bonus exp from battles.
5 Adept - +10 healing per turn and +10% combat strength on defense.
6 Professional - An additional +15 HP when healing.
7 Veteran - Replaces all previous bonuses to combat strength. +30% combat strength in all situations.
8 Master - +1 movement.
9 Epic - Reduces combat strength of enemy units within 2 tiles.
10 Legendary - Acts as a great general for surrounding units within 2 tiles.
1 Trainee - No special abilities.
2 Initiate - 25% bonus exp from battles.
3 Novice - 15% increased combat strength in friendly territory.
4 Experienced - An additional 25% bonus exp from battles.
5 Adept - +10 healing per turn and +10% combat strength on defense.
6 Professional - An additional +15 HP when healing.
7 Veteran - Replaces all previous bonuses to combat strength. +30% combat strength in all situations.
8 Master - +1 movement.
9 Epic - Reduces combat strength of enemy units within 2 tiles.
10 Legendary - Acts as a great general for surrounding units within 2 tiles.
Unique Building: Kami Shrine - The Kami Shrine is a Kamigawan unique building, replacing the Shrine. It provides an additional point of Faith compared to the regular Shrine. In addition, the first five Kami Shrines you build transform into special National Wonders.
* The first five Kami Shrines cost no maintenance and provide an additional random yield of +2 Gold/Science/Culture/Production/Food.
Unique Building: That Which Was Taken - That Which Was Taken is a Kamigawan unique building, replacing the Heroic Epic. Instead of providing the Morale promotion, it provides the Divinity promotion, causing units to respawn back at home the first time they are killed in battle. In addition, instead of containing a slot for a Great Work of Writing, it contains a slot for a Great Work of Art.
Steam Workshop
Avacyn - Innistrad
Unique Ability: Angel of Hope - When one of your cities is attacked, if it is following your religion, that city loses followers instead of taking damage.
Unique Unit: Cathar - The Cathar is the Innistradian unique unit, replacing the Longswordsman. It starts with a unique promotion, Zealot, which causes its kills to exert religious pressure on nearby cities and converts cities to your religion upon capture.
Unique Building: Angel's Tomb - The Angel's Tomb is the Innistradian unique building, replacing the Shrine. It is more expensive to produce, but instead of a flat +1 Faith, the Angel Idol provides +1 Faith for every 2 Citizens in the city. After adopting a religion, the Angel Idol increases the religious pressure emanating from this city by 25%.
Recettear: An Item Shop's Tale
Spoiler :
Steam Workshop
Recette Lemongrass - Pensee
Unique Ability: Capitalism - May purchase Great People with Gold.
Unique Unit: Adventurer - The Adventurer is a Penseean Unique Unit, replacing the Archaeologist. Unlike the standard Archaeologist, the Adventurer can protect itself. It counts as a combat unit and fights with the same strength as a Knight. It also does not require a University to be built, and can be bought with Gold.
Unique Building: Storefront - The Storefront is a Penseean Unique Building, replacing the Market. In addition to the standard Market bonuses, the Storefront also provides +1 Culture. Instead of a Specialist slot, the Storefront has 2 Great Work slots for Art or Artifacts. If you achieve the theming bonus of two Artifacts from different civilizations other than your own, the tourism from Great Works placed in the city in increased by 50%, and the bonus Gold that the Storefront provides is increased from 25% to 50%.