Lots of people have observed the AI is not very smart, and complained that on higher difficulty levels, the AI is simply given more units to start with to compensate for its stupidity. There has been a lot of debate on how difficult it would be to improve the AI to be more competitive with human players.
I believe that it would be a very difficult programming project to try and improve the AI to be as good as, say, a human player who can win consistently at even the Noble level. But I do believe there are some glaring AI deficiencies that could easily be remedied without undue difficulty. I have my short list below. Feel free to comment, criticize or add your own.
1) Commerce is the name of the game. The AI builds way too many farms, and not enough cottages. Not all Civ leaders should behave exactly the same in this regard, but simply making them all more likely to build cottages would make a big difference.
2) The AI places a ridiculously low priority on researching Alphabet, which gives the human player a great trading advantage at the beginning of the game, when it is most important.
3) This one might be more difficult than I think: The AI should build more seige weapons, and use them more effectively to bombard cities and create collateral damage. Once you are past the first part of the game, waging wars effectively requires the use of seige weapons. While I don't expect the AI to match the human player, the AI truly sucks in this area. At the very least, the AI should be programmed to build more seige weapons than it does now.
I believe that it would be a very difficult programming project to try and improve the AI to be as good as, say, a human player who can win consistently at even the Noble level. But I do believe there are some glaring AI deficiencies that could easily be remedied without undue difficulty. I have my short list below. Feel free to comment, criticize or add your own.
1) Commerce is the name of the game. The AI builds way too many farms, and not enough cottages. Not all Civ leaders should behave exactly the same in this regard, but simply making them all more likely to build cottages would make a big difference.
2) The AI places a ridiculously low priority on researching Alphabet, which gives the human player a great trading advantage at the beginning of the game, when it is most important.
3) This one might be more difficult than I think: The AI should build more seige weapons, and use them more effectively to bombard cities and create collateral damage. Once you are past the first part of the game, waging wars effectively requires the use of seige weapons. While I don't expect the AI to match the human player, the AI truly sucks in this area. At the very least, the AI should be programmed to build more seige weapons than it does now.