Thunderbrd
C2C War Dog
It took me a while but I finally figured out that by 'modifier' dll you mean the recalculation popup. It doesn't take much in terms of a change (any xml or dll) to cause the recalc popup to come up. I haven't seen it recently acting incorrectly but I recall Koshling fixing it at some point when it WAS coming up regardless of any changes. Unfortunately if it IS acting up again it's something I wouldn't know how to fix easily.I tried again, because the "Modifier" dll came back up, and this time they work, so it must be the modifier that is not working correctly, i have noticed this lately, even if sometimes you DONT make a change the modifier dll pop-up shows up??
Also... the recalculation mechanism shouldn't have any effect on the display functions. So I'm not sure what happened there.
Yeah, that's probably from the buildings those techs unlock. I'll have to work a bit at fixing those.But some of the techs still have alot of those empty spaces (dots)???
'buildable pop-up area'... Do you mean the city prompt popup like you're showing in your image there? I'm not sure if it WOULD work in that section. I MIGHT be able to fix it if it isn't but it's not advised to use that list anyhow in C2C right? If I don't have information hidden in hotkey pages then the display would simply be toooooo long so if I can't get the hotkey pages to show there then that's a tough issue to resolve. Again... I can test and see if there's something that CAN be done. Maybe there is - I'm not sure yet.Just found out that the Alt/Ctrl/Shift does NOT work when you are in the buildable pop-up area, when you have nothing in the queue area, thats where i believe i was doing this before???
In the city panel itself where you can queue up your units it should be working properly at least.
Strongly agree. There's a number of minor bugs this is introducing to have so many unfinished diplomatic settings as well. This was meant to be resolved by completion of the Leader Archetype project.About the problem with diplomacy, is just a duplicate < from copy paste, now fixed ... about diplomacy, i´ve seen that the most of custom leaders have not a unique one, wich is a pity
There shouldn't be anything happening at classical specifically.@ TB is there something messed up in the Classical Era for Promotions???
I usually get a NEW unit with at least 1 promotion available to him, and now even my Warlord doesnt get any promotions either in Classical this has happened before also, i fought like 15 fights and won all, and nothing in the promotions for him?? I build a new Healer and (nothing) doesn't do much good as a disease healer if he doesnt at least have the minimum one??
EDIT EDIT: @ TB ok when i RE-started the dll modifier pop-up was there again and this time the promotion at least for the Warlord attachment was working but not for normal built units??
I think what you're experiencing (aside from the fixed bug for the Warlord - by which I THINK you mean Great Commander if I'm following you correctly) is that xp awards for starting units are a little tougher to come by now considering the awards have been split somewhat.
Of course, Great Generals used to provide XP for ALL units but now GGs in the city are awarding only to Combatants (which does NOT include Healers and Law Enforcement which are Civilians instead) and Great Hunters settled in the city only provide XP for Explorers (Recon and Hunters).
Never fear however. There IS a way to get extra xp for Civilians though, as well as a number of other types, and that's stemming from specialist assignments. Citizen specialists will provide +1 XP to Civilian units built in the city so when you're building Healers and Law Enforcement it might be wise to shift your specialists over to Civilians as much as you can to load up those units coming out.
This will slow your GP production a LOT of course and will greatly reduce your yields and commerces and such coming from your specialists so it should be done on a very temporary basis only when building Civilian units. It might even be best to not train these units from your primary military production or great person birthing cities for this reason.
This means further cause to specialize cities has been introduced. Anyhow, now that you have that tip, take note of some of the other interactions taking place between specialists and unit XP. Quite an interesting arrangement we have there now.
Now... if you have plenty of xp and your units are able to level but they don't have access to any promos... that's fairly odd but I'd be interested to see a savegame to evaluate it with.