Sirian said:That will work OK.
The value you return is added to terrain heights. The intended result is a combination of "tilting" the river to flow in a certain direction while still having its path affected by the local terrain.
No. However, what does exist is that Print commands output to a debug file. I found that to be all I needed in debugging my scripts. If you think map tags for display in-game would help you, though, I don't see why it couldn't be done.
- Sirian
Thank you very much for the answer. The adding of the terrain height explains it, I had assumed it would strictly obey the river altitude function.
I mostly use the print commands and the hap debugger for debugging at the moment, but I have often thought a more visual style might make some things easier. I will have to think about just how much work I'm willing to put in to get it I guess.
Again, thanks for the answers!