Slider Specialists Mod v.1 by Sneaks
Based on the thought that the Slider mechanic in Civ 4 made cities more dynamic and easier to specialize, this mod creates 6 new Specialists that act as citizen sliders.
Bureaucrat: +4 +4 -4 -4
Aristocrat: -4 -4 +4 +4
Magistrate: +4 -4 +4 -4
Philosopher: -4 +4 -4 +4
Monk: +4 -4 -4 +4
Inventor: -4 +4 +4 -4
Each specialist has custom colored icons and has a unique building and national wonder that they work with.
Building List:
100 production - 0 maintenance
Statehouse: 2 Bureaucrat slots. Cannot be built in a city with a Villa - Civil Service
Villa: 2 Aristocrat slots. Cannot be built in a city with a Statehouse - Currency
Magistrate's Office: 2 Magistrate slots. Cannot be built in a city with a Lyceum - Philosophy
Lyceum: 2 Philosopher slots. Cannot be built in a city with a Magistrate's Office - Mathematics
Convent: 2 Monk slots. Cannot be built in a city with a Inventor's Laboratory - Engineering
Inventor's Laboratory: 2 Inventor slots. Cannot be built in a city with a Convent - Theology
National Wonders:
100 Production - 0 Maintenance
Parliament: +4science +4production Requires 4 Statehouses. 2 Bureaucrat slots. - Economics
Chateau: +4gold +4culture Requires 4 Villas. 2 Aristocrat slots. - Navigation
Supreme Court: +4:gold +4production Requires 4 Magistrate's Offices. 2 Magistrate slots. - Banking
National Academy: +4science +4culture Requires 4 Lyceums. 2 Philosopher slots. - Printing Press
Abbey: +4culture +4production Requires 4 Convents. 2 Monk slots. - Acoustics
Great Workshop: +4gold +4science Requires 4 Inventor's Labs. 2 Inventor slots. - Astronomy
As you can see, each building/specialist has a mirror which is mutually exclusive, forcing the player to choose the focus of that city. These national wonders also only require 4 of their base buildings to create, meaning they work for empires large and small.
Beware that the negative values can add up fast, and you can easily accidentally send your empire into vast negative culture, science, etc.
Also Included:
New Unique Buildings for America, England, and Japan
Replaces B25, Ship of the Line, Zero.
Dojo: Unique Armory
Added +3 culture
Only 2 gold maintenance
Doesn't require a Barracks
Textile Mill: Unique Windmill
It can be built anywhere, unlike the Windmill.
Improves nearby sources of Sheep, Cotton, Fur, and Silk by +1 production
25% production bonus. (Up from 15%)
Immigration Station: Unique Seaport
Can be built in any coastal city.
Added +2 culture and 15% food.
Known Issues:
Compatibility Issues:
--Will not work with any mod that edits CityView.lua
--Might have issues with any mods that edit England, America, or Japan's uniques.
FAQ:
--Can I use part/all of this mod/graphics in my mod?
Absolutely. Just give credit.
--How can I disable the Unique Buildings? I just want the specialists.
In the Documents/My Games/Sid Meier's Civilization V/MODS/Slider Specialist folder, DELETE the Leaders folder.
Based on the thought that the Slider mechanic in Civ 4 made cities more dynamic and easier to specialize, this mod creates 6 new Specialists that act as citizen sliders.
Bureaucrat: +4 +4 -4 -4
Aristocrat: -4 -4 +4 +4
Magistrate: +4 -4 +4 -4
Philosopher: -4 +4 -4 +4
Monk: +4 -4 -4 +4
Inventor: -4 +4 +4 -4
Each specialist has custom colored icons and has a unique building and national wonder that they work with.
Building List:
Spoiler :
100 production - 0 maintenance
Statehouse: 2 Bureaucrat slots. Cannot be built in a city with a Villa - Civil Service
Villa: 2 Aristocrat slots. Cannot be built in a city with a Statehouse - Currency
Magistrate's Office: 2 Magistrate slots. Cannot be built in a city with a Lyceum - Philosophy
Lyceum: 2 Philosopher slots. Cannot be built in a city with a Magistrate's Office - Mathematics
Convent: 2 Monk slots. Cannot be built in a city with a Inventor's Laboratory - Engineering
Inventor's Laboratory: 2 Inventor slots. Cannot be built in a city with a Convent - Theology
National Wonders:
100 Production - 0 Maintenance
Parliament: +4science +4production Requires 4 Statehouses. 2 Bureaucrat slots. - Economics
Chateau: +4gold +4culture Requires 4 Villas. 2 Aristocrat slots. - Navigation
Supreme Court: +4:gold +4production Requires 4 Magistrate's Offices. 2 Magistrate slots. - Banking
National Academy: +4science +4culture Requires 4 Lyceums. 2 Philosopher slots. - Printing Press
Abbey: +4culture +4production Requires 4 Convents. 2 Monk slots. - Acoustics
Great Workshop: +4gold +4science Requires 4 Inventor's Labs. 2 Inventor slots. - Astronomy
As you can see, each building/specialist has a mirror which is mutually exclusive, forcing the player to choose the focus of that city. These national wonders also only require 4 of their base buildings to create, meaning they work for empires large and small.
Beware that the negative values can add up fast, and you can easily accidentally send your empire into vast negative culture, science, etc.
Also Included:
New Unique Buildings for America, England, and Japan
Replaces B25, Ship of the Line, Zero.
Dojo: Unique Armory
Added +3 culture
Only 2 gold maintenance
Doesn't require a Barracks
Textile Mill: Unique Windmill
It can be built anywhere, unlike the Windmill.
Improves nearby sources of Sheep, Cotton, Fur, and Silk by +1 production
25% production bonus. (Up from 15%)
Immigration Station: Unique Seaport
Can be built in any coastal city.
Added +2 culture and 15% food.
Known Issues:
Spoiler :
--The +2 science per specialist Policy needs to be tweaked to work better with this.
--The TopPanel will display "+-" when an empirewide value goes negative. I am delaying fixing this due to compatibility issues with PWM and Thal's Modpack if I do.
--The building graphics are dreadfully ugly. I could use a hand.
--The TopPanel will display "+-" when an empirewide value goes negative. I am delaying fixing this due to compatibility issues with PWM and Thal's Modpack if I do.
--The building graphics are dreadfully ugly. I could use a hand.
Compatibility Issues:
Spoiler :
--Will not work with any mod that edits CityView.lua
--Might have issues with any mods that edit England, America, or Japan's uniques.
FAQ:
Spoiler :
--Can I use part/all of this mod/graphics in my mod?
Absolutely. Just give credit.
--How can I disable the Unique Buildings? I just want the specialists.
In the Documents/My Games/Sid Meier's Civilization V/MODS/Slider Specialist folder, DELETE the Leaders folder.