sman1975
Emperor
I saw your note about the tech tree- it's about what I expected. There are interconnecting issues running through that (prereqs for units and buildings mostly) that make changes time consuming, if possible at all. It's one of the reasons fairly early on with this mod I decided compatibility would necessarily suffer if I was going to achieve that "epic" feel to the mod.
Yeah, I tend to agree with you on fixing errors. Takes me a long time to find these, due to a severe case of dyslexia. It's much easier for me to "visualize" a solution and start work on it than to look at existing code and try to understand what's going on. Takes forever. I often have to import text into MS Word, then change text colors on various statements in order to follow the logic. Not an expeditious process... It's one of the reasons it seemed reasonable to offer a more tangible method of thanks. Basically, if someone comes into my house to clean up a mess, they should get paid for it...
A case in point, I've been spending most of the day looking for an error in text strings that means that 4 of the 13 custom civs in the WW1 scenario display their leaders' names when I execute the "GetCivilizationShortDescription()" method. It's odd, as I can look at the localization DB and see the correct data, but then the method fires, it returns the leader name instead of the civ's short name. The long name returns the leader name too...
So, 10 hours later, I'm still no closer to a solution, and it's about the last thing keeping me from completing the mod. Will eventually drop a post in the forums to see if someone has a clue, but this is also time-consuming to wait.
Anyways, just trying to give you an idea about why I felt it was fair to offer cash for assistance, since most of the time we're dealing with several systemic, inter-twining issues instead of a one-off kind of problem. Other modders can do whatever they feel, but in my own case it just seems like too much to ask for someone to review a few thousand lines of code to look for errors, real/potential or otherwise...
Yeah, I tend to agree with you on fixing errors. Takes me a long time to find these, due to a severe case of dyslexia. It's much easier for me to "visualize" a solution and start work on it than to look at existing code and try to understand what's going on. Takes forever. I often have to import text into MS Word, then change text colors on various statements in order to follow the logic. Not an expeditious process... It's one of the reasons it seemed reasonable to offer a more tangible method of thanks. Basically, if someone comes into my house to clean up a mess, they should get paid for it...
A case in point, I've been spending most of the day looking for an error in text strings that means that 4 of the 13 custom civs in the WW1 scenario display their leaders' names when I execute the "GetCivilizationShortDescription()" method. It's odd, as I can look at the localization DB and see the correct data, but then the method fires, it returns the leader name instead of the civ's short name. The long name returns the leader name too...
So, 10 hours later, I'm still no closer to a solution, and it's about the last thing keeping me from completing the mod. Will eventually drop a post in the forums to see if someone has a clue, but this is also time-consuming to wait.
Anyways, just trying to give you an idea about why I felt it was fair to offer cash for assistance, since most of the time we're dealing with several systemic, inter-twining issues instead of a one-off kind of problem. Other modders can do whatever they feel, but in my own case it just seems like too much to ask for someone to review a few thousand lines of code to look for errors, real/potential or otherwise...