The relation between over-expansion and social policies has bothered me since day one. What's best? Should I expand late to get earlier policies quickly? Are more cultural cities enough to offset the higher cost? So, to try to put a little sense into things, I ran a couple quick games and pumped out settlers and culture, then recorded the info of each. Here are my findings (hopefully it will show up as a legible chart)
__1___2___3___4___5___6___7__
1_25_________________________
2_45__55_____________________
3_90__110_130_145____________
4_160_190_???_255____________
5_245_295_???_395_440________
6_345_415_485_555_625_695_765
The numbers at the top are the number of cities, and the numbers at the side are the number of social policies IN PROGRESS (For example, it takes 25 culture to get your first SP with one city, it takes 130 culture to get your third social policy with 3 cities). ??? spaces are ones that I didn't run into over my two trial games.
This information is probably in some XML document, but I wasn't able to find it. I'm trying to figure out the exact formula that culture cost uses. In the game it says "30% more for each city", but 30% of what? Of an invisible base culture cost for that number of policies? Or for the previous amount? If you take a look at line 3, you'll see that the cost goes up b 20, 20, and 15. Not only is this not consistent, but what's 20 30% of? Also, there seems to be a lot of rounding to the nearest multiple of 5 going on.
Any thoughts, facts, opinions, or expanded research to this data would be greatly appriciated! I love knowing just how these little systems work!
EDIT: Added Show's data to first column. As at least one person noted, the map size does come into play here. I did my data on a "large" sized map.
__1___2___3___4___5___6___7__
1_25_________________________
2_45__55_____________________
3_90__110_130_145____________
4_160_190_???_255____________
5_245_295_???_395_440________
6_345_415_485_555_625_695_765
The numbers at the top are the number of cities, and the numbers at the side are the number of social policies IN PROGRESS (For example, it takes 25 culture to get your first SP with one city, it takes 130 culture to get your third social policy with 3 cities). ??? spaces are ones that I didn't run into over my two trial games.
This information is probably in some XML document, but I wasn't able to find it. I'm trying to figure out the exact formula that culture cost uses. In the game it says "30% more for each city", but 30% of what? Of an invisible base culture cost for that number of policies? Or for the previous amount? If you take a look at line 3, you'll see that the cost goes up b 20, 20, and 15. Not only is this not consistent, but what's 20 30% of? Also, there seems to be a lot of rounding to the nearest multiple of 5 going on.
Any thoughts, facts, opinions, or expanded research to this data would be greatly appriciated! I love knowing just how these little systems work!
EDIT: Added Show's data to first column. As at least one person noted, the map size does come into play here. I did my data on a "large" sized map.