We have compared UU's, UA's, UB's, UI's, civs, wonders and now even leaderscreens, but we haven't touched social policies yet, even though they are huge part of the game, so i decided to create elimination thread for them. I'm really interested to see what policies end up on top.
This thread includes all normal social policies (even openers and finishers), i decided to leave tenets out of the list because there is enough of them for their own thread and it would make this list huge (which it already is). Rules are same as always: only one post per 24 hours and every vote is +1/-3. Writing reasons for vote is preferable.
List of effects of the policies can be found here: http://dndjunkie.com/civilopedia/POLICY_HOME.aspx
Tradition - Opener - 20
Tradition - Finisher - 20
Tradition - Aristocracy - 20
Tradition - Landed Elite - 20
Tradition - Legalism - 20
Tradition - Monarchy - 20
Tradition - Oligarchy - 20
Liberty - Opener - 20
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 20
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 20
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 20
Honor - Military Tradition - 20
Honor - Professional Army - 20
Honor - Warrior Code - 20
Piety - Opener - 20
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 20
Piety - Religious Tolerance - 20
Piety - Theocracy - 20
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 20
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 20
Patronage - Philanthropy - 20
Patronage - Scholasticism - 20
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 20
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 20
Commerce - Finisher - 20
Commerce - Entrepreneurship - 20
Commerce - Mercantilism - 20
Commerce - Mercenary Army - 20
Commerce - Protectionism - 20
Commerce - Wagon Trains - 20
Exploration - Opener - 20
Exploration - Finisher - 20
Exploration - Maritime Infrastructure - 20
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Navigation School - 20
Exploration - Treasure Fleets - 20
Rationalism - Opener - 20
Rationalism - Finisher - 20
Rationalism - Free Thought - 20
Rationalism - Humanism - 20
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 20
Rationalism - Sovereignty - 20
This thread includes all normal social policies (even openers and finishers), i decided to leave tenets out of the list because there is enough of them for their own thread and it would make this list huge (which it already is). Rules are same as always: only one post per 24 hours and every vote is +1/-3. Writing reasons for vote is preferable.
List of effects of the policies can be found here: http://dndjunkie.com/civilopedia/POLICY_HOME.aspx
Tradition - Opener - 20
Tradition - Finisher - 20
Tradition - Aristocracy - 20
Tradition - Landed Elite - 20
Tradition - Legalism - 20
Tradition - Monarchy - 20
Tradition - Oligarchy - 20
Liberty - Opener - 20
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 20
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 20
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 20
Honor - Military Tradition - 20
Honor - Professional Army - 20
Honor - Warrior Code - 20
Piety - Opener - 20
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 20
Piety - Religious Tolerance - 20
Piety - Theocracy - 20
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 20
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 20
Patronage - Philanthropy - 20
Patronage - Scholasticism - 20
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 20
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 20
Commerce - Finisher - 20
Commerce - Entrepreneurship - 20
Commerce - Mercantilism - 20
Commerce - Mercenary Army - 20
Commerce - Protectionism - 20
Commerce - Wagon Trains - 20
Exploration - Opener - 20
Exploration - Finisher - 20
Exploration - Maritime Infrastructure - 20
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Navigation School - 20
Exploration - Treasure Fleets - 20
Rationalism - Opener - 20
Rationalism - Finisher - 20
Rationalism - Free Thought - 20
Rationalism - Humanism - 20
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 20
Rationalism - Sovereignty - 20