Ramesses
Ruler. Visionary. Pimp.
- Joined
- Apr 15, 2008
- Messages
- 1,176
If you've ever played Final Fantasy X, you may be familiar with its level up system, the Sphere Grid. I think a system based off of this would be perfect for Social Policy selection.
Here's a source of information for those unfamiliar with the Sphere Grid.
Basically, you have a grid consisting of 50 (or maybe 60) nodes, each containing a Social Policy. You start in the center, and gradually move out toward the edge. The organization of policies would be based on the Political Compass: Rationalism to the West, Autocracy to the North, Piety to the East, and Liberty/Freedom to the South, with the other branches mixed in. The further out you go, the more advanced the policies become. Some outside factor will restrict how far out from the center you can go at any point (either Technology Age or something else).
The method of progression through the grid is very different from progressing through the Tech Tree. You have a token which moves down paths, much like a piece on a game board, and the path it takes is highlighted in violet. Each time you accumulate enough culture, you earn a "move", which you can spend by moving your token to any connected node, or buying the policy your token is on. Alternatively, you can retrace your path up to two nodes without cost, or three nodes at the cost of ending your "move".
What do you guys think?
Here's a source of information for those unfamiliar with the Sphere Grid.
Basically, you have a grid consisting of 50 (or maybe 60) nodes, each containing a Social Policy. You start in the center, and gradually move out toward the edge. The organization of policies would be based on the Political Compass: Rationalism to the West, Autocracy to the North, Piety to the East, and Liberty/Freedom to the South, with the other branches mixed in. The further out you go, the more advanced the policies become. Some outside factor will restrict how far out from the center you can go at any point (either Technology Age or something else).
The method of progression through the grid is very different from progressing through the Tech Tree. You have a token which moves down paths, much like a piece on a game board, and the path it takes is highlighted in violet. Each time you accumulate enough culture, you earn a "move", which you can spend by moving your token to any connected node, or buying the policy your token is on. Alternatively, you can retrace your path up to two nodes without cost, or three nodes at the cost of ending your "move".
What do you guys think?