Made an important update regarding two gameplay issues that people have noted.
* Corporation maintenance is now exempt from inflation, so the costs don't blow up so much.
* Poison Water and Ferment Unhappiness missions changed for non-Normal speeds. Only the duration scales now, not the effect. So on Marathon, it will be -8 happy for 24 turns, not -24 happy for 24 turns.
* Corporation maintenance is now exempt from inflation, so the costs don't blow up so much.
Possibly tone down the AI building of 10,000 caravels?
It wouldn't be so bad if they actually attacked with a stack of them, instead of putzing around the coast doing nothing but giving me XP
If you want a fix to the Military Academy bug, download the next file and
place it into Assets\Units (again, preferably back up the original).