Silverdawn
Prince
- Joined
- Jul 24, 2008
- Messages
- 505
But even professional journalists didn't raise their voice stating how bad AI or balance is. I didn't even hear a lot of complaining from youtubers either. None, now that I think of it... If you have please provide proof or examples.
It's a prebuild with only 10civs, prince solely (prince being level 4 out of 8 according to gamestar) and quick and standard speed. This to me feels like a build already a few weeks old, don't you think?
Because it is an incomplete preview build, you aren't going to get game reviewers coming down harshly on AI, etc. They will save those comments (if they decide to make them) for the "final" build at launch. You will see comments like they are interested to see how the AI evolves from now until then.
When looking at the Main Menu, the Prince difficulty has a value of "3" and the icon appears to be half full suggesting there are 6 levels:
https://www.twitch.tv/quill18/v/92031528?t=34m24s
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just no fits. Indeed.
However, it seemed well balanced to me. Builders were scaled really slowly, settlers little bit more, and districts seem to take reasonable time in good production cities. In new/small cities they take a lot of time, but that's kind of a point I guess. And you can always speed it up by trade routes/chopping.