Somebody613
Deity
- Joined
- Nov 18, 2019
- Messages
- 2,384
First of all, it's only for speeds where most worker actions and unit production take 1-2 turns, because for slower speeds it becomes impractical or even harmful.
1. Automated Workers always build Forts outside your borders whenever applicable.
Literally, when one gets into the wild and onto a tile that can support a Fort - then auto-BUILD it.
Captures territory AND protects those same Workers from stray attackers that would not walk into a taken territory.
Not perfect, but would be rather pleasant strategically (including making the AI also more competitive through expansion, though my focus is on MY workers and MY territory).
Note that Workers tend to wander outside more often than not anyways - and even more so, if you have any "exclave" (CK2 says Hi) cities.
2. Automated Merge (AI only).
If the city is not in any immediate danger, and there is a technical possibility (dunno how to implement this, though) to merge the specific unit - always build the entire merging stack, then actually merge it to the max.
Probably needs an AI-only action "Wait for Merger", or something - to make the "waiting" unit(s) actually WAIT.
Would increase the AI competitiveness a LOT, I assure you.
I might add something later on, but so far that's it.
1. Automated Workers always build Forts outside your borders whenever applicable.
Literally, when one gets into the wild and onto a tile that can support a Fort - then auto-BUILD it.
Captures territory AND protects those same Workers from stray attackers that would not walk into a taken territory.
Not perfect, but would be rather pleasant strategically (including making the AI also more competitive through expansion, though my focus is on MY workers and MY territory).
Note that Workers tend to wander outside more often than not anyways - and even more so, if you have any "exclave" (CK2 says Hi) cities.
2. Automated Merge (AI only).
If the city is not in any immediate danger, and there is a technical possibility (dunno how to implement this, though) to merge the specific unit - always build the entire merging stack, then actually merge it to the max.
Probably needs an AI-only action "Wait for Merger", or something - to make the "waiting" unit(s) actually WAIT.
Would increase the AI competitiveness a LOT, I assure you.
I might add something later on, but so far that's it.