poncratias
Prince
- Joined
- Feb 9, 2010
- Messages
- 336
When I think about what was one of the (rare) major downsides in Civ 4, it was the way terrains were placed on the maps.
They were nowhere close to any climate realism, you got deserts EVERYWHERE, even near the poles, pinewood near tropical jungles, etc.
There were some rare custom mapscripts out there like "perfect world 2" or "planet generator 0.68" , which then did a major thing by generating BELIEVABLE climate regions for the world.
I hope that this time this is something of a standart for CiV, and I hope it doesn't get underrated again by the developers.
After all it shouldn't be that hard for the developers to paste something like that in.
Just look what our mapscript modders did, and do the same or better:
just give us some basic stuff like global parameters like temperature, equatorial and polar climate change, and maybe even climate drifts!
And use them in the right way!! nomore deserts near the poles!!!
They were nowhere close to any climate realism, you got deserts EVERYWHERE, even near the poles, pinewood near tropical jungles, etc.
There were some rare custom mapscripts out there like "perfect world 2" or "planet generator 0.68" , which then did a major thing by generating BELIEVABLE climate regions for the world.
I hope that this time this is something of a standart for CiV, and I hope it doesn't get underrated again by the developers.
After all it shouldn't be that hard for the developers to paste something like that in.
Just look what our mapscript modders did, and do the same or better:
just give us some basic stuff like global parameters like temperature, equatorial and polar climate change, and maybe even climate drifts!
And use them in the right way!! nomore deserts near the poles!!!