soon I will deliver the promised Westeros map and a scenario with all western houses Some minor changes and improvements on the later units, techs and buildings will be integrated as well
Hmm, it could be solved by just incorporating RevolutionDCM mechanic and tweaking it a little though. I love Song of Ice and Fire so I hope to see this mod succeed, will download & give feedback when the final version comes outHi, I just read this thread for the first time, searching around after being so disappointed of CivV. I am a big fan of Ice and Fire and love the idea of making a game out of it.
I think we should talk about the major design decisions. I am not intend to offend in any way, but: do you really think you will get the Fire and Ice feeling with houses as playable Civilizations?
Lets take as an example the house Lannister with its 4 heros Cersai, the Gnome, the King Slayer and the father (forgot his name). These persons have complicated relations amongst each other from love to hate, the gnome even killed his father. If you let a player play the Lannister-Civilization: how would you hinder him to let his 4 heros work together. Or lets take the Baratheons: you all know what happened with the 3 brothers. Even the Starks, while loving each other, do not work together.
And more: all the things that civilizations are typically doing like searching technologies, founding cities, are not done by the houses during the course of the books. Technologies, Cities, World Wonders are their, but they are not changed.
From my feeling the books are about individuals, not houses.
The individuals try to survive, aquire abilities and allies. The other entities like houses or cities or units are more passive, being used and led by the individuals.
I dont know if this is technically possible but I think for Ice and Fire the player should play an individual instead of a house.
Btw: the download is so slow. Other big mods like FFH or Rise of Mankind have only one single file with much faster download, It would be so nice to also have this here
i dont know if that can help u but i have a crash always when "the white hand" is done in one my cityThat would indeed be great. This whole experience is a bit strange to me, as I've been modding Neverwinter Nights for as long as it's been out and I'm accustomed to being able to make most changes to that game whenever I want... But I've never modded Civ 4, so having to wait for someone else to do so is just strange!
Anyway, I've had a few games of this so far and in each case there comes a point where it just crashes on a certain turn (a different turn for each game, but reloading an autosave and returning to that turn just leads to another crash). Haven't gotten past Turn 230 on any game. I've just downloaded Python and a few other bits and pieces, and if I have time I'll try to learn how this modding is done and fix what I can.
My enthusiasm for GRRM's world is greatly increased at the minute with Dance of Dragons coming out this summer and the HBO series airing - being able to play in Westeros (...could I learn to make a Westeros map script, even...?) would be the icing on the cake. Mind you, there's supposed to be an official strategy game for PC coming out in the last quarter of this year. Given how busy I am at the moment, that'll probably see the light of day before I get a grip on Civ modding.
PS: I've checked out what one would need for Civ 4 modelling, and there's a plugin for the modelling program I normally use (for my NWN modding), so I might be able to help out there. Also, having read back over the thread, I think that a good replacement for the Altar of the Luonnatar would be the Citadel Tower. I seem to recall reading that the Citadel is already a building, but this could be a way of extending and expanding it.
u have no crashes at all? especially around the turn 200-250 a crash that u cant pass trough this turn?The mod is working fine for me, but I can't make it work with any of the Westeros maps. I would like to play a good map with this mod, with the eastern lands add as well.