OK, since I've been reading this forum, I've been experimenting with Specialist Economies more and more. I think I've got the science down and financial aspects of this down... Settling my super science city or my financial center in a good flat location and farming the area heavily, I've been able to generate a good load of beakers and money once I switch over to Caste System.
My question is how do you create a good production city with the Specialist Economy. I've been able to to run, it seems, at most 3 engineer specialists in the cities that I've set as production cities. I can get good production from these cities, but with the way that I've developed the land around it, it really looks (to me anyhow) more like a city from a cottage economy.
For those who run Specialist Economies here, what are the characteristics of your production cities? Are you running a mixture of specialists in them? What kind of tiles are you looking for when founding a production city?
My question is how do you create a good production city with the Specialist Economy. I've been able to to run, it seems, at most 3 engineer specialists in the cities that I've set as production cities. I can get good production from these cities, but with the way that I've developed the land around it, it really looks (to me anyhow) more like a city from a cottage economy.
For those who run Specialist Economies here, what are the characteristics of your production cities? Are you running a mixture of specialists in them? What kind of tiles are you looking for when founding a production city?