Bug : "galleass escorting galleons"
(I looked for corrections in betterAI 0.70 and didn't found anything related to what I describe, but Dont hesitate to suppress my post if bug is already known/reported/corrected)
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I played recently my first game on "Legends of revolution" 8.2, which includes betterAI 0.6n
I discovered an horrible bug, which I didn't understand immediatly, and let let me ruin an enemy transport horde with... 1 ship
My ennemy has something like : several caravels, many galleons, and
*1 DAMN STUPID "Galleass"*
Btw, the galleass cant go on ocean squares, and as my opponent seemed determined to land on a specific point, just behind my Ironclad, he had to go around the whole island to reach it...
When I saw all thoses ships coming, I just (naively !) put my Ironclad between the landing point and them, and attacked to sink one escort ship, but I didn't understand why the ship went back the next turn, so I sunk another one and went in my near city to "protect my ship from attackers".
But then, the way was clear, so they went back.. so I came out again with my Ironclad, and so on...
Btw, the AI could have done MANY smarter moves, which includes
-NOT escorting ocean-able units with ocean-fearzors ones, (I think it's the easiest fix to help that poor AI)
-Landing on another point... the transports were "on" the target island, and close to another city...
-Split the transports from the escort ships
as they were able to land this turn if only they used their 3 moves... (instead of 2, due to that
***STUPID*** galleass they were waiting for)
-Attack my Ironclad !!! In fact, after some tests, it appears they attack it AFTER having land their units, and are able to sink it after several sacrifices, but before the landing, I guess the escort mission just doesn't allow them to attack, which is why they passively wait, losing 1 ship per turn against a superior (but lone) ship.
This bug gave me many free naval xps, saved me at least 1 city, and then, when I let them land, gave me... many free land xps, as there wasn't enough troops remaining to pass my defense
The worse is... I didn't intended to abuse this poor AI !!!
Here's their navy's graveyard :
The exact intended landing spot is the hill w/iron (yes, my only and recently acquiered iron). If I dont move my ironclad, they just go back.. no drop, despite all thoses hills w/forest and my 2 other cities.
(Note : They didn't need that iron, and it was Pacal's one)
(Other note : I didn't see UNIT_AI_ESCORT_SEA or any other mission on the galleass, but I don't understand what else would have made them act like this)
(Yet another note : I got savegames and could still do some more tests (like disbanding that stupid Galleass using debug mode))
EDIT : Yeepee !! I reported a bug
btw, thanks for all your damn great work.