Erik Mesoy
Core Tester / Intern
This new NES of mine will have room for 8 players. One is reserved by a friend, and will be giving orders through me, see pink dot on map (NOT my country!). The rest should join according to this template:
Nation:
Player: (ruler and CivF name)
Age: Bronze Age
Capital: (continent number, where)
Education: Monkeys
Culture: Poor
Economy: Recession
Religion: (religion) (poor)
Army: Tiny/small
Navy: Small/tiny (pick one small and one tiny)
Training: Monkeys
Education and Military Training goes Monkeys-Bad-Normal-Good-Ainschtain.
Army and Navy go none-tiny-small-medium-large-huge-gigantic-imperial- A Squillion/Bazillion/Jillion (from C&H)
Economy goes Depression-Recession-Bad-Normal-Good-Great-Gold Rush.
Culture and Religion go Barbarian-Poor-Normal-Good-Great-World Leader.
There will be resources. Once 7 have signed up for a total of 8, the first one, Bronze, will be revealed.
On orders: Each turn you may of course move troops around and invade ppl and do any form of diplomacy.
You may increase any two areas of Edu/Cult/Rel/Army/Navy/Train/Econ each turn, or lower economy one level and increase three others.
Other rules- When Army/Navy are upgraded, training and size shrink by 1 each.
Post a story with your orders, otherwise you will not be eligible for 2 increases, only 1!!!!
Map:
*warlords voice*
Let the war... Begin.
[/warlordvoice]
Nation:
Player: (ruler and CivF name)
Age: Bronze Age
Capital: (continent number, where)
Education: Monkeys
Culture: Poor
Economy: Recession
Religion: (religion) (poor)
Army: Tiny/small
Navy: Small/tiny (pick one small and one tiny)
Training: Monkeys
Education and Military Training goes Monkeys-Bad-Normal-Good-Ainschtain.
Army and Navy go none-tiny-small-medium-large-huge-gigantic-imperial- A Squillion/Bazillion/Jillion (from C&H)
Economy goes Depression-Recession-Bad-Normal-Good-Great-Gold Rush.
Culture and Religion go Barbarian-Poor-Normal-Good-Great-World Leader.
There will be resources. Once 7 have signed up for a total of 8, the first one, Bronze, will be revealed.
On orders: Each turn you may of course move troops around and invade ppl and do any form of diplomacy.
You may increase any two areas of Edu/Cult/Rel/Army/Navy/Train/Econ each turn, or lower economy one level and increase three others.
Other rules- When Army/Navy are upgraded, training and size shrink by 1 each.
Post a story with your orders, otherwise you will not be eligible for 2 increases, only 1!!!!
Map:
*warlords voice*
Let the war... Begin.
[/warlordvoice]