It begs the question: If there is a good chance that this start will cost you the game 300 turns later, why not move your settler?
Because there is good chance that you will be just wasting turns. The starts are almost always good enough. I only move for something obvious. I will sometimes replay the map when it turn out the coast was just one more turn away.
It's better to run into Barbarians 3 turns into the game than spend time and effort, only to lose 300 turns later and realize the capital would have made the difference.
Okay, I hear you saying you rather quit than play an average start.
Oh and the "everyone has equal chances at the start" argument is invalid. Playing on even a standard-sized map, there is a very good possibility that starts are unequal and all it takes is for 1 player to have better start to throw off the pace of the game. You may have made up for your capital with a good 2nd city but hey the opponent has a good capital AND a good 2nd city.
Have you tried the Strategic Balance setting option? If so, what do you think of it?
How can you expect someone not to move/restart given these circumstances?
Because playing average starts is part of the game?
Legendary Start is deity ai's ticket to snowballing victory.
Okay, so you do not like Legendary Start setting option. It sounds to me like you want a setting where you the player get a Legendary Start but the AIs do not. Restarting until you have a clearly above average start is not really playing Deity. Sorry, but you might as well be using a mod!
The HOF very much permits restarts because you are competing with other humans. Really, it is asynchronous MP. For that kind of competition, pretty much anything the game permits is fair.
But you are talking about competing against the AI in straight-up SP. The start algorithm works well enough.
Most starts don't have a river/mountain; the benefits of which decide the fate of the game. Slower growth without observatory = lose; you simply can't win Deity games without prioritizing Science; no matter what Victory condition you're aiming for.
Maybe not in MP, but for SP you don't need any of that. I am very much a mediocre Deity player, but unless I have something very specific in mind (like maybe the game will be much less fun without horses for the UU), being able to (sometimes) win with average starts is how I know that I am Deity player.
If only there was something like that for BNW; I won't have to restart hundreds of times then.
If you find the game so frustrating, why not drop back down to Immortal? Or experiment with Strategic Balance. Or try a mod?
So you are saying it's actually possible to go for a non-domination victory without emphasis on Science? (Since Wide = low population = low Science) How is it even possible to play wide on Deity anyway given the pace at which AI gobbles up land?
A mountain start is not required for putting an emphasis on science. I emphasize mountains for expos, but sometimes the map just does not cooperate. Yes, mediocre players (such as myself) can play peaceful Liberty wide on Deity and win -- just not most maps!