Sporally
Prince
I basically just meant techs that had new techs in them.I just double-checked, actually, and the tech names mostly wouldn't fit well - Piracy, Advanced Piracy, Line-of-Battle... Treasure Fleets is specific to scenario mechanics and shares the name of a social policy. Warships does what Magnetism already does. etc. etc.
The buildings would all be welcome - the Chocolate House would probably be a bit too powerful in the main game, but the Meeting House is a very interesting idea and it's easy to patch in a new religious belief to accommodate it. The Gunsmith is a better fit for the main game than it is for the scenario, where it only affects a couple of units (don't think it affects cannon).
Navigation School only makes sense with scurvy, but then I'm open to adding the Scurvy mechanic to the main game (though with reduced chance to cause attrition - most maps are larger than the CotNW one, and it would be excessively punishing to have a 65% chance of damage per turn in that context), probably modified so that it's a building rather than a national wonder (you don't want to be forced to build all ships in one city in the main game), and the requirement should be a city with citrus rather than that all cities have a university.
Don't know the Chocolate House as I haven't played the scenario to the end, but just like the tipis they all need to be less effective in the main game. Just happy if it could be modded into the game, as I now have no hopes of the items being transferred to the main game.
Doubt scurvy will be transferred as it would required more development skills than I guess modders have - but I hope I'm wrong Again, doubt Firaxis will make the transfer.
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