Espírito
Civ Addict
Edit: Full rules are now here
Hey All.
As soon as I saw this forum I wanted to mod an NES, but reading the sticky's at the top I saw one saying you should play in a couple first, so I set out and joined aaminion00's Tribes NES. Now this was different to the others around as it wasnt set on this world (as many of the seemingly more popular ones have been in my limited view of browsing the forums), however this soon died unfortunately and having put effort in I felt cheated, but I have been browsing the forums looking for a similar NES and havent found one. I have just signed up to Warman's Galactic NES as this looks interesting but having turned over ideas for my own NES in my mind I wanted to see whether anyone would be interested since I have little experience other than actually reading the threads of many NES's.
Basically, my NES would be set upon a completely different world - map and everything ready - at the Dawn of Civilization. I have a set of preliminary rules drawn up here but I will briefly jot my ideas here.
Economy would be word levels as elsewhere but to increase it it is necessary to do something such as reduce taxes, build roads for merchants or invent/reinvent currency. Each would have different knoc on and unpredictable effects. That is to say they would be realistic but the player doesnt know what they are beforehand.
Technological advancement is similar in that you set your scientists to discover about something but they may chance upon somethign related or may get nowhere at all, tehcnology isn't limited to the 'real world' either and alternative methods are acceptable and encouraged.
Religion plays a major role, these must be invented and run by a player who can also be a Head of State e.g. Pope in Vatican, Queen of England is Head of Church of England. The religions have effects upon the people and breach territorial boundaries, you can spread religion, persecute people or make religious wars (for this reason they must be made up not real world ). Players may also join mid-game starting a religion in attempt to convert or even conquer...
This isnt a game NES where you have 3gc per territory for example but your military size is limited by economy, government and happiness of people. Happiness and Confidence is an over-riding factor in whether you survive as head of state and if you dont watch out, there may be a rebellion, which can be lead by a new player or paid for by an opponent.
Military will be number based, and each civilization has access to basic units and UUs - which you invent, and I will give the stats so as to keep the balance if you invent the ideas and you can have as many different types as you want - up to 10% of your army.
Basically very similar to other rules, but based on a different rules, and ANYTHING WHICH IS SENSIBLE CAN BE DONE, this means the rules aren't strict, if you want to invent a government say ruled by the Farmers you can do, as long as it is within the context of the game, the update will reflect this, probably by mass-riots because how are farmers gong to take over a government eh?
Differences to other NES's (that Ive seen): Religion is prominent. Players invent the governments, UUs, technology (to an extent). You can team up, three players can take control of a tribe, either share responsibility or have a General, Domestic and Foreign Ministers - you decide, this allows greater depth analysis of decisions.
Happiness and Confidence (in religion and state) is based on your decisions, you cnat sudenly decide to increase happiness
Oh, and stories - very nice, not necessary evey time but it would be nice to have a paragraph or two describing you orders, maybe even write your orders as a story and bullet point them underneath briefly. My updates will include stories when there is time or opportunity.
One last thing, Im not sure whether or not to include this so thought I'd submit it for discussion if there is any interest in this. Magic. Not to be excessively powerful, but to be able to be useful - in battle and domestically. This would allow divergent technology - using magic to aid it, and no other NES Ive seen currently has magic so it would be easily manipulated
I hope some people are interested, I have posted my quickly drawn up rules (e.g. an hour) here (yes just in case you missed it before) but I feel these need to be written clearer which is what Im going to set out to do if I get responses. Please keep in mind that magic is only an idea and I think I can mod with or without it, with being the more interesting in my opinion.
i feel I'm babbling so I'll stop now, lets cross my fingers and hope you like the ideas or can post help how to improve!
Hey All.
As soon as I saw this forum I wanted to mod an NES, but reading the sticky's at the top I saw one saying you should play in a couple first, so I set out and joined aaminion00's Tribes NES. Now this was different to the others around as it wasnt set on this world (as many of the seemingly more popular ones have been in my limited view of browsing the forums), however this soon died unfortunately and having put effort in I felt cheated, but I have been browsing the forums looking for a similar NES and havent found one. I have just signed up to Warman's Galactic NES as this looks interesting but having turned over ideas for my own NES in my mind I wanted to see whether anyone would be interested since I have little experience other than actually reading the threads of many NES's.
Basically, my NES would be set upon a completely different world - map and everything ready - at the Dawn of Civilization. I have a set of preliminary rules drawn up here but I will briefly jot my ideas here.
Economy would be word levels as elsewhere but to increase it it is necessary to do something such as reduce taxes, build roads for merchants or invent/reinvent currency. Each would have different knoc on and unpredictable effects. That is to say they would be realistic but the player doesnt know what they are beforehand.
Technological advancement is similar in that you set your scientists to discover about something but they may chance upon somethign related or may get nowhere at all, tehcnology isn't limited to the 'real world' either and alternative methods are acceptable and encouraged.
Religion plays a major role, these must be invented and run by a player who can also be a Head of State e.g. Pope in Vatican, Queen of England is Head of Church of England. The religions have effects upon the people and breach territorial boundaries, you can spread religion, persecute people or make religious wars (for this reason they must be made up not real world ). Players may also join mid-game starting a religion in attempt to convert or even conquer...
This isnt a game NES where you have 3gc per territory for example but your military size is limited by economy, government and happiness of people. Happiness and Confidence is an over-riding factor in whether you survive as head of state and if you dont watch out, there may be a rebellion, which can be lead by a new player or paid for by an opponent.
Military will be number based, and each civilization has access to basic units and UUs - which you invent, and I will give the stats so as to keep the balance if you invent the ideas and you can have as many different types as you want - up to 10% of your army.
Basically very similar to other rules, but based on a different rules, and ANYTHING WHICH IS SENSIBLE CAN BE DONE, this means the rules aren't strict, if you want to invent a government say ruled by the Farmers you can do, as long as it is within the context of the game, the update will reflect this, probably by mass-riots because how are farmers gong to take over a government eh?
Differences to other NES's (that Ive seen): Religion is prominent. Players invent the governments, UUs, technology (to an extent). You can team up, three players can take control of a tribe, either share responsibility or have a General, Domestic and Foreign Ministers - you decide, this allows greater depth analysis of decisions.
Happiness and Confidence (in religion and state) is based on your decisions, you cnat sudenly decide to increase happiness
Oh, and stories - very nice, not necessary evey time but it would be nice to have a paragraph or two describing you orders, maybe even write your orders as a story and bullet point them underneath briefly. My updates will include stories when there is time or opportunity.
One last thing, Im not sure whether or not to include this so thought I'd submit it for discussion if there is any interest in this. Magic. Not to be excessively powerful, but to be able to be useful - in battle and domestically. This would allow divergent technology - using magic to aid it, and no other NES Ive seen currently has magic so it would be easily manipulated
This is how I envision the magic being used in battle, but domestically it could be used to prevent famines, induce famine, speed plant growth etc. It would have to be limited but I feel I could balance magic with conventional aspects, and when magic reaches its peak, rifts could be formed to other workds - unstable and hard to direct of course which would allow them to be settled before space travel.The use of magic in battle is to counter the enemy's magic, if both sides do their jobs, the soldiers should be left alone to fight conventionally
I hope some people are interested, I have posted my quickly drawn up rules (e.g. an hour) here (yes just in case you missed it before) but I feel these need to be written clearer which is what Im going to set out to do if I get responses. Please keep in mind that magic is only an idea and I think I can mod with or without it, with being the more interesting in my opinion.
i feel I'm babbling so I'll stop now, lets cross my fingers and hope you like the ideas or can post help how to improve!