Thalassicus
Bytes and Nibblers
I changed how strategic resources are placed in Gem v1.11.
Each player territory now favors horses or iron. We now get an average of 7 total horses+iron per territory. After deciding the total, the game randomly assigns some slots to horses, and some to iron, with a minimum of 2 of either resource. Each territory has twice as much of one resource as the other, chosen randomly. Leaders with early UUs based on horses/swords get 1 free extra copy of their UU resource.
In the old system each territory randomly got 3-5 horses, and 4-6 iron, with the quantities independent of each other. It gave an equal amount of both resources (on average), and no capability to favor one type over the other.
Militaristic citystates settle near strategic resources in both systems, so we can ally or conquer them to get strategics our territory lacks.
Each player territory now favors horses or iron. We now get an average of 7 total horses+iron per territory. After deciding the total, the game randomly assigns some slots to horses, and some to iron, with a minimum of 2 of either resource. Each territory has twice as much of one resource as the other, chosen randomly. Leaders with early UUs based on horses/swords get 1 free extra copy of their UU resource.
In the old system each territory randomly got 3-5 horses, and 4-6 iron, with the quantities independent of each other. It gave an equal amount of both resources (on average), and no capability to favor one type over the other.
Militaristic citystates settle near strategic resources in both systems, so we can ally or conquer them to get strategics our territory lacks.