It's turn 229 and I don't seem to be making any headway in this scenario--wondering if I should restart and try again. I'm playing the default--can I change this?--(Lanun) at noble level. I'm an inexperienced FF2 player and an incompetent (partly due to sheer laziness) Civ 4 player. I have a suspicion I should have gone into total war mode from the start, but I tried to have a more balanced strategy since the first few wars declared were against opponents that were very far away.
I'm thinking the game may be salvageable simply because nobody's running way ahead of me despite my lack of gains. I have three cities, have room to build a fourth and should have done it a LONG time ago. I don't think anybody has more than four. One civ has been destroyed.
On the plus side, I survived the everybody vs me round without losing any cities. My demographics aren't terrible: 2nd in pop, 2nd in GNP, my score is rated a very close second (excluding the civ I don't have to defeat). Land area and manufacturing are fourth.
On the minus side, I haven't taken a single city from everybody, though I tried desperately to fight the Calabim. I'm also an alarming 7th in military--may partly reflect not building many workers or any ships if it calculates these things the same as civ3. I realize not building ships sounds ridiculous for the Lanun, but I just didn't see much need for them at this stage--I can see the whole world and everybody's accessible by land.
The Tech Situation
I've probably failed to commit myself sufficiently to a tech path. I have no clue about the magic system so I kind of ignored it other than picking up elementalism--I picked up that because I thought I would be able to build an air node, but maybe workers don't build them and I need mages. Fellowship of leaves spread into my land, so I got way of leaves and priesthood. I got trade and currency (maybe I shouldn't have bothered), iron working, feudalism. I'm currently working on bowyers, but maybe I would have been better off trying for mithril working? Is it worth going farther on the religious path? Or should I be trying to develop adepts and look at the magic? I've been mostly building swordsmen and catapults. Oh, and I've got a hero who's in progress...
The Civics
Since I have a small empire I went with Godking. I have foreign trade. I thought about conquest, but wasn't sure exactly how it worked--if building soldiers consume food does that mean my cities wouldn't grow? Not that they can grow much now, anyway. I'm...um...still in tribalism (I kind of forgot to change), probably should be in military state for this scenario? Nationhood and Godking--thought with such a small empire it would be best. Agrarianism doesn't appeal, since I'm getting my food mostly from the sea and focusing on mines & workshops on land. Is this a reasonable group of choices?
Anyway, what should I be doing and is it likely I can salvage this scenario or am I doomed?
I'm thinking the game may be salvageable simply because nobody's running way ahead of me despite my lack of gains. I have three cities, have room to build a fourth and should have done it a LONG time ago. I don't think anybody has more than four. One civ has been destroyed.
On the plus side, I survived the everybody vs me round without losing any cities. My demographics aren't terrible: 2nd in pop, 2nd in GNP, my score is rated a very close second (excluding the civ I don't have to defeat). Land area and manufacturing are fourth.
On the minus side, I haven't taken a single city from everybody, though I tried desperately to fight the Calabim. I'm also an alarming 7th in military--may partly reflect not building many workers or any ships if it calculates these things the same as civ3. I realize not building ships sounds ridiculous for the Lanun, but I just didn't see much need for them at this stage--I can see the whole world and everybody's accessible by land.
The Tech Situation
I've probably failed to commit myself sufficiently to a tech path. I have no clue about the magic system so I kind of ignored it other than picking up elementalism--I picked up that because I thought I would be able to build an air node, but maybe workers don't build them and I need mages. Fellowship of leaves spread into my land, so I got way of leaves and priesthood. I got trade and currency (maybe I shouldn't have bothered), iron working, feudalism. I'm currently working on bowyers, but maybe I would have been better off trying for mithril working? Is it worth going farther on the religious path? Or should I be trying to develop adepts and look at the magic? I've been mostly building swordsmen and catapults. Oh, and I've got a hero who's in progress...
The Civics
Since I have a small empire I went with Godking. I have foreign trade. I thought about conquest, but wasn't sure exactly how it worked--if building soldiers consume food does that mean my cities wouldn't grow? Not that they can grow much now, anyway. I'm...um...still in tribalism (I kind of forgot to change), probably should be in military state for this scenario? Nationhood and Godking--thought with such a small empire it would be best. Agrarianism doesn't appeal, since I'm getting my food mostly from the sea and focusing on mines & workshops on land. Is this a reasonable group of choices?
Anyway, what should I be doing and is it likely I can salvage this scenario or am I doomed?