Reasons why i think this would be a cool first GOTM
1) This type of scoring/winning condition is something not possible on previous civilizations. In civ5 your culture can expand your borders to infinity ( at least im still getting new tiles at 60 in my current game - someone should check the rules out to be sure)
2) Lots of choices to be made
- spend gold to buy some of the first 31 tiles to save some culture points, or use that gold to buy city states/culture items instead
- use artists to culturebomb, or put them on desert tiles to get more culture and let your city do the expanding
- position your culturebomb to the tip of your border for maximum nr of tiles, or go for those 2 new resources to sell first
- go rationalism to get techs faster ( with one city your tech will suffer somewhat ) or get piety to utilize that tons extra happiness on culture and get more policies faster
- get some units in case you need to liberate some of your maritime/cultural city states or swallow that loss and focus on your culture buildings/wonders
- put specialist on culture to get more artists to culturebomb with or get some engineers to rush wonders
3) since this probably has to be with mediumish difficulty setting wont end the game too quickly for newbies
4) will last all eras, while still being quite fast game ( having one city to take care for makes the turns go fast pretty quickly
5) less focus on combat, which will need more work and better AI to be fun to some people
1) This type of scoring/winning condition is something not possible on previous civilizations. In civ5 your culture can expand your borders to infinity ( at least im still getting new tiles at 60 in my current game - someone should check the rules out to be sure)
2) Lots of choices to be made
- spend gold to buy some of the first 31 tiles to save some culture points, or use that gold to buy city states/culture items instead
- use artists to culturebomb, or put them on desert tiles to get more culture and let your city do the expanding
- position your culturebomb to the tip of your border for maximum nr of tiles, or go for those 2 new resources to sell first
- go rationalism to get techs faster ( with one city your tech will suffer somewhat ) or get piety to utilize that tons extra happiness on culture and get more policies faster
- get some units in case you need to liberate some of your maritime/cultural city states or swallow that loss and focus on your culture buildings/wonders
- put specialist on culture to get more artists to culturebomb with or get some engineers to rush wonders
3) since this probably has to be with mediumish difficulty setting wont end the game too quickly for newbies
4) will last all eras, while still being quite fast game ( having one city to take care for makes the turns go fast pretty quickly
5) less focus on combat, which will need more work and better AI to be fun to some people