Zathander Napharneschi – Summer
Followers: (20 gradi, 55 professional soldiers, Siadre dal Ivvia, Zakkas dal Kassyraqua [on retainer])
+Levied serfs from Zathander’s land once the hemp crop is in.
Assets: Napharneschi Manor, Silani Tor (under construction), Cherid Mount
Upkeep costs: 1 WP/season for retinue
7 WP in personal funds
2 WP in reimbursements from Parliament (see state budget)
4 WP – Rebuilding the Silani Tor
1 WP – Occupation of Cherid Mount
1 WP – A Most Remarkable Party
1 WP – Hire the cayanist Zakkas dal Kassyraqua
1 WP – Maintain Zathander’s retinue
9 incomes - 8 outlays = 1 banked
Ending personal funds: 2 WP (1 banked + 1 in income)
10 WP banked in state funds
6 WP loan from Intendant Kostyl Lipets
2 WP donation from Judge Atten Anguillsa
1 WP donation from Van dal Esier
19 WP total
-4 from the state treasury to begin rebuilding the Ortoran Gate
-1 from state treasury to reimburse the Magistrate’s retinue
-1 from state treasury to reimburse the Magistrate for services of his grammatarch and cayanist in battle
-1 from state treasury to maintain the Parliamentary Guard
-1 from state treasury to raise 200 gradi
-2 from state treasury to raise 100 halberds
-0 from state treasury to geas the 100 imprisoned commoner halberds
-1 from Van dal Esier in food & supplies for the militia
-1 from Lipets and Pont to purchase supplies from Lipets and Pont
-1 from Lipets and Pont to purchase foodstuffs from Drakun Abndrakun
[3 WP in supplies total]
-2 from Lipets and Pont to construct the 5 great bombards licensed by the king
19 incomes – 15 outlays = 4 banked.
Ending Parliamentary Treasury: 5 WP (4 banked + 1 in tolls)
A loan of 4 WP is owed to Lipets & Pont, pending seizure of goods & property in Port-of-Horizan.
Projects:
4 WP – Rebuilding the Silani Tor
As mentioned previously, Siadre’s expertise and the presence of the foundation from the previous tor allows the construction to proceed at a 1 WP discount from the typical 5 WP. The construction will be designed in such a way as to allow additional floors to be added in the future, presumably with a flat roof and a design to be sufficiently load-bearing for later additions.
1 WP – The Protector of Cherid Mount
Zathander has seen fit to declare himself Lord Protector of Cherid Mount in the name of the Judiciary. The funds to be spent are for the following purposes:
1) A fee for a local gentleman of skill and good reputation to serve as Zathander’s steward when he is not at the Mount. This man will be responsible for collecting and tallying the land titles and crop incomes.
2) To give some small gifts to the local serfs and make them understand Zathander has replaced Keros as their master.
3) To give some small gifts to the local gentry so that they don’t make trouble. Zathander will ask nothing of them right now beyond recognizing his authority.
1 WP – A Most Remarkable Party
Judge Abndrakun has graciously provided 1 WP of ‘amenities’ for this party already, so Zathander’s spending will focus on spreading the fun to the neighborhood. Free small beer and a number of roast fowl and boar will be provided to the inhabitants of the district around Napharneschi Manor and the University, not to mention the best and freshest bread, stamped with the Napharneschi crest for the benefit of the illiterate. Send gradi to distribute the free food and drink, and ensure the commoners make many toasts to Lord Magistrate Zathander and his impending victory over the obscene, perfidious, and treacherous Rizny.
A variety of exciting events will be on offer at Napharneschi Manor, including whatever is tasteful and exciting, such as fire-eaters, music, dancing, and making Glamman fight each other in traditional blood sports. Invitations will go out to parliamentarians and local elites, as well as nobles from the wider Ezeth, if it does not conflict with the levy. It will be a good chance to build influence for Zathander and to socialize with important lords. Zathander will focus on strengthening a friendship with Moro dal Immen, and winning his favorable disposition to carry his proposal of marriage back to Israth. Zathander will note the benefits that can be expected to accrue to the dal Immens from this alliance, and that Cherid Mount would be sufficient for Israth’s dignity away from the sewers of Sul.
1 WP – Cayanical Contrivances & Grammatarchical Gambles
The cayanist Zakkas dal Kassyraqua will attend to the following matters:
1. Assist Zathander in taking Port-of-Horizan, supporting and protecting him in combat
2. Consulting on said secret project
3. Teaching Zathander grammatarchically applied cayanics (mostly those directly applicable to 2)
Siadre dal Ivvia will assist on the following projects:
1. Ensuring that Silani Tor is of the highest quality, with whatever defensive flourishes he would like
2. Mining the defenses of Port-of-Horizan and using his grammatarchy (if possible) to direct the artillery
3. Drawing up a geas for the commoner College prisoners, binding them to a 1-year term of military service in return for freedom, and to not take arms against Parliament in the future
Armed Actions:
The assault on Port Horizan:
~1,000 Sulan militia – Captain-Marshal dal Tellem
Hired mercenaries: 200 gradi, 100 halberds
45 Retainers, 15 gradi, ?? serf-militia – Magistrate Zathander Napharneschi
100 halberds (geas’ed ex-Collegemen)
400 knights, men-at-arms, etc. – Executor Van dal Esier
+Quartermasters from Intendant Lipets
+5 Great Bombards (nominally) commanded by Siadre dal Ivvia
[Naval maneuvers: If any patriotic Sulans afloat are willing to sail down the Ezeth and harass Horizan’s river traffic or blockade the port, that would not be a bad idea either – we don’t have any funds for it but Zathander is perfectly happy to issue letters of marque to would-be privateers. I will leave further developments to Judge Anguillsa.]
Total estimated troops: 1,900+ (larger if the muster expands and any additional Ezethi nobles join)
1,600 infantry, ~300 cavalry, 5 bombards
None of this nonsense about investing a port and starving it out – we have come to win. The first contingency will be to offer surrender- if the mercenaries defending Port-of-Horizan will simply hand over the location, their contracts will be honored by Sul. An easy win, and then our troops can cross the Ezeth and assist in the fight against Horizan proper. If they refuse, it will be violence.
The main plan will be to mine the walls, collapse the mine, and then further open a breach with artillery, then surge through the breach en-masse into Port-of-Horizan. Strenuous attempts will be made to avoid collateral damage to Port-of-Horizan. This will include assigning Siadre to manage the math of the bombard trajectories, and getting the Captain-Marshal to give a strict pre-war speech on avoiding setting fire to these buildings, as the city and people of Sul will make use of them to restore glory to Sul, etc. etc. Looting will of course happen, although we will attempt to restrain the worst excesses, but any soldier seen setting a fire will be subject to immediate court-martial. No fires.
We will allow the good Van dal Esier to dictate his place of preference in the battle. There are two contingencies. Either he wishes to lead the assault on the walls, in which case Zathander will direct the artillery and lead the second wave into the city. Or, he will wish to hang back and command the overall battle, in which case Zathander will lead the breach team.
After the artillery successfully open a breach in Port of Horizan’s walls, Zathander will direct the bombards to provide close supporting fire. Close, close, supporting fire. So close that if an accident were to occur and the good Executor were to perish, it would be a tragedy, but not an unforeseen one. Or perhaps some barrels of gunpowder buried deep under the mined-out walls fail to catch with the initial breach, and go off with a delay. That would also be a tragedy. The Executor would be mourned.
Naturally we will avoid anything that looks like an assassination attempt, but mistakes happen, especially with inexperienced grammatarchs making calculations in the heat of battle. Of course, if the Executor does not wish to take the glory for himself, Zathander will lead the troops into the breach during which a friendly fire incident will be less likely to occur. This is also acceptable to us. Of course, Zathander will surround himself with a few hundred men, including his boosted retinue, and try not to get himself into as much trouble as the Cheridine Gate.
As mentioned to the Intendant, our priority is securing the port facilities, warehouses, goods, and counting houses. The Intendant’s own men and Zathander’s retinue will focus on securing the key buildings and their wares after the city’s defenses are breached. If deserted, we will consider them forfeit. If occupied, aggressive negotiations will ensue, likely with the Intendant’s own men.
Monster hunt in the Run: 5 retainers, 5 gradi
A few picked men will be sent to aid good Judge Abndrakun in the Run. How he uses them are at his discretion, but it is assumed they will work together to find hidden firing and ambush positions when the “bait” is laid out at night.
Guarding Napharneschi Manor: 5 retainers