Slightly weakens the Great Person that gives you instant walls with free maintenance.
I'm liking pretty much everything here except, as others have said, the settler cost increase. Maybe I'll want to pay attention to walls now, especially if going for a culture victory.
Don't know yet if my incomplete Pericles game (with a bunch of mods) will load, but I won't mind too much if it doesn't, as it will be fun to pay him again sometime with the Acropolis buff.
Missed that because I couldn't remember his name. Thanks!They gave him an extra charge to compensate.
Missed that because I couldn't remember his name. Thanks!
@PhilBowles
I'll withold comments on the overall change in production costs until I've done the Math but I will have to correct you on the identity of Civilization.
I don't know where you got the idea that Civilization has always been a wargame but I will oppose that.
Civilization is first and foremost not a game about war but a game about Civilization. It inculcates War but does not Revolve around it as far as the idea behind the game goes; although it has been poorly executed as of late.
To the extent that Civilization is a game about Civilization, to that same extent it cannot revolve around war.
And thus the disatisfaction towards the wrong direction this patch.
Yeah, gonna miss it, but that promotion was way OP.Noooooo! to Proselytizer nerf! I loved that one (probably a good move, but still)
Attempting to launch the game will also start the download. I do it all the time. You don't even have to actually launch the game when the download finishes.You can force-start the download. Right-click on the game name and select manage downloads or something like that, then just click the download icon.
Which I think is a good thing, as long as it's not too hard to become allies. In my pre-patch game, I am currently allied to almost every Civ on my continent....which does seem a bit naff.Seems the patch introduced more bugginess with the hidden agendas that usually don't activate until the appropriate tech is earned are showing up early.
Alliances are no longer a given. They used to accept alliances without question. But now Peter won't make one with me after declaring friendship.
But still no (clickable) notification when a new camp spawns? Oh well, maybe next time. At least we got the restart button.Barbarian camp art will now update as the game progresses into later eras
" increased per settler cost bump by 50"
Bye bye peaceful builds, just encoutrages more war
Yeah, 50% seems excessive. 25% would have been more sensible....and maybe with more ways to boost settler production outside of the Colonization Policy.
My game loaded and mostly works, but I can't start new districts or open the government screen. I'm guessing it's a CQUI issue that hopefully will be fixed once that mod is updated for the patch.I have a similar issue with my current Aztec Game. Was just on the verge of completing the Forbidden City too.....shame .
hmmm, the start of CS displomacy and UN?
Also you cannot reset trade routes by left clicking a foreign unit
View attachment 474838
So the beginning game is still a barb fest? Where you'll be at turn 12 and have four barbs in your territory?
And the CS's still crank out ridiculous amounts of units?
How hard could it be to fix that stuff?