t 175 - 178: Whipping units, regrouping and healing
t 179: We get a Great Scientist. I honestly don't know what to do with him, so I just send him to capital and put him to sleep. Sury wants Astronomy for free. I say no.
t 180: Washington wants us to cancel deals with Mehmed. I say no.
Huayynaaa, guess whaaat:
I split our main stack and threaten these two cities at once (capturing a worker in the process). Each stack has roughly 30 units, half siege, half "real" units:
I also give Mansa Mannerheim "morale" promotion (+1 movement). I think that's very useful for a supermedic.
t 181: Both cities fall with ease. Question about bombarding is theoretical since 14 trebs can still attack each city after full bombardment.
t182:
Wow, that was fast. I can't squeeze a tech out of him, but I think we can move on to the next target faster if I just take it. I do make a deal for his gems. I know I could just demand it, but I didn't want him declaring independence and re-starting the war. I've had that happen, guys. It's frustrating. The deal is actually quite generous - copper for gems, but I figured it doesn't really matter at this point. Khmer cities are coming out of resistance, but I actually didn't give them back yet, so the option is still on the table. Another GG was born. He's on the home continent on his way to the west coast if I remember right.
I know it's not 10 turns yet, but this feels like a more natural stopping point, since we have to decide our next target. Speaking of which:
Mehmed lost a city to Washington and we have a fairly sizable stack nearby. We also have a mini-stack on the east coast 1 turn away from Navajo.