Nope. The "host" is whichever computer started the game, and the "clients" connect to the host. If the host leaves the game, a client becomes the new host. Since Civilization isn't really a "real-time" game, the switch is seamless.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.