Turn 0: 1561
Pillage lots of Armenian improvements for 195g. Sell Optics to KoC for 50g. Set Amastris to emphasise growth. Sevasteia's Guild Hall has been destroyed at some point previously by espionage, so I begin rebuilding it. Destroy a Muslim Swordsman near Damaskos and a Tajik Axeman near Bamiyan. Set Armadil and Bander-e Abbas to build Work Boats for the unimproved coastal resources nearby respectively.
We currently have 1x spare Great Engineer (for the Red Fort) and 1x spare Great Artist (to culture bomb in either Rodos or Cyprus). Our next Great Person will be born in Smyrna in a few turns (5). I decide to wait and see what our next Great Person is before launching a Great Person-fuelled Golden Age.
Start building a bunch of Hindu and Catholic missionaries to further enhance our shrines.
Turn 1: 1562
Bridge of 33 Arches is completed in Hamah.
Start a Drydock in Attaleia. Bedouin Camel Archers destroyed near Dongola (2x) and Masqat (1x). Pillage many more improvements for a total of 193g. We have dropped to Shaky (-11).
Turn 2: 1563
Taj Mahal is completed in Perre, launching a Golden Age.
Switch civics to Free Religion and Free Labor. Funj cavalry destroyed near Dongola. Bedouin Horseman destroyed near Sana'a. Pillage various improvements for another 154g. Load espionage units onto boats near Cyprus.
Turn 3: 1564
Turkoman Horse Archers destroyed NW of Samarkand. Muslim Axeman destroyed near Hierosolyma. Pillage another 76g worth of improvements. Steal a total of 351g from KoC.
Turn 4: 1565
Drydock completed in Attaleia, start producting Galleons. Destroy a Pashtun Cavalry near Quetta and a Rajput Horse Archer near Ajayameru. Pillage for 11g.
Turn 5: 1566
Great Artist born in Smyrna. We now have enough spare Great Artists to culture bomb both KoC cities immediately after capture. Destroy a Bedouin Horseman near Hierosolyma and a Funj Marksman near Dongola. Pillage 7g.
Turn 6: 1567
Imperialism is learnt, Military Science next (and final tech before Future Tech). Jews settle in Sinopi.
Rush production of Red Fort in Konstantinopolis with our spare Great Engineer.
Turn 7: 1568
Red Fort completed in Konstantinopolis.
Purge Judaisim from Sinopi. Knights Hospitaller spread into Attaleia.
Turn 8: 1569
Destroy 2x Turkoman Heavy Horse Archers SE of Ahvaz.
Turn 9: 1570
Steal a total of 228g from KoC. Destroy a Muslim Maceman near Damaskos.
Turn 10: 1571
Load more Galleons ready to invade KoC.
To do:
- Finish tech tree.
- Conquer Rodos and Cyprus.
- Culture bomb former KoC cities after capture with our 2x Great Artists.
- Use our remaining 4x Great People to continue our Golden Age as required.
- Found remaining cities in Hindustan and Soccotra.
- Spread Orthodoxy to Goa (no missionary is currently ready for this).