If you don't want to pay the price, don't buy it.
Hey, 'if VR pirates, you should too'!Yeah, piracy all the way!
Guiltless pirating here we come.
The CEO wants to put out games that have high potential to make money - which means they want to put out the best product they can.
US Constitution said:...To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries;
You are very naive if you believe that quality = high potential to make money.Uhh, I don't get this point that the article or everyone else has.
The CEO wants to put out games that have high potential to make money - which means they want to put out the best product they can.
If this is how parents make kids happy, then they are lousy parents.
I do have an xbox 360 in the house, but it serves as our DVD player for movies and such as well. My solution to the kid thing is to give my kids an allowance for doing chores and such. What they want to buy with their cash is their business.
That does not follow. Popular =/= good. Good marketing =/= good game. It is more likely to mean they want to play to the lowest common denominator instead of creating a work of art like free mods such as FfH.
You are very naive if you believe that quality = high potential to make money.
Well, first, not everyone do that, many buying only because of a brand name, because they "heard about it on the TV" or because the cover looks nice....?....
If I read a review of a game or see gameplay footage and it's not good - I don't buy it.
If I read a review of a game or see gameplay footage and it looks amazing - I buy it.
Actually, in the artistic domain, a company which only wants to "make money" usually churns piles of s... The good games are more often than not produced by people who actually like what they do.Looks just like everyone is complaining that they will have to pay money for a quality product because *gasp* a company wants to make money off their product.
The almighty research of profit at all cost.
And people wonder why some pirate without remorse.
In fact, I would say that piracy is the last protection of the consumer, by putting pressure on editors to not push consumers too far.
I dread the day piracy will be completely over ; you can be sure to see a drop of quality and a rise in price at the same time.
Oh please. Every time there is a new game someone comes up with some excuse to pirate it in the pursuit of some fake crusade for fairness or some other made up silliness. In reality people just want to pirate it because they're cheap. For example, armchair-freedom-fighting-dweebs everywhere are now proclaiming they will pirate Modern Warfare 2 because it isn't allowing dedicated servers. OH NO!
They could release the most perfect, awesome, flawless game ever created and someone somewhere will come up with some stupid "outrage" as an excuse to pirate the game just to "show those evil game developers" that people won't stand for their latest "atrocity," such as requiring online registration to play.
You're right when you say that most people pirate out of convenience. But the fact that they do it out of convenience means that, for the most part, people not "in the know" (= most people) do buy games when it's less of a hassle.Oh please. Every time there is a new game someone comes up with some excuse to pirate it in the pursuit of some fake crusade for fairness or some other made up silliness. In reality people just want to pirate it because they're cheap. For example, armchair-freedom-fighting-dweebs everywhere are now proclaiming they will pirate Modern Warfare 2 because it isn't allowing dedicated servers. OH NO!
They could release the most perfect, awesome, flawless game ever created and someone somewhere will come up with some stupid "outrage" as an excuse to pirate the game just to "show those evil game developers" that people won't stand for their latest "atrocity," such as requiring online registration to play.
Dedicated servers are the only thing that makes MW2 worth buying for on the PC. Remove that and you have an extremely overpriced singleplayer.
You're right when you say that most people pirate out of convenience. But the fact that they do it out of convenience means that, for the most part, people not "in the know" (= most people) do buy games when it's less of a hassle.
So, my point was more that piracy act as a threat that pressure editor to not push their customers too far.
When things become really excessive, people no longer buy if they have the option of pirating, because then pirating becomes less of hassle than buying - the opposite of the "normal" situation.
So the threat of piracy forces editors to keep their greed relatively in check.
$100 for a game? Go to hell