Interesting ideas, but I'm unsure I understand the overall concept. A fantasy mod with magical elements into the pre-industrial era, I got that part. Is the land or realm of Arcana something like a faerieland with all kinds of mythical inhabitants, or more like a mundane human realm where magic works?
'Arcana' basically means 'secrets' so the Land of Arcana is the Land of Secrets. And the Tarot cards are meant to reveal secrets. You can tap into secrets via religion, occult, and magic. So Arcana is like a human land where occult-like magic works.
I like Dungeons and Dragons so I want to have some elements of a D&D game (as long as they are consistent with Tarot). For example, I'd like to have a human Bard unit. But I don't want Elves or Dwarves. Just humans and possibly a few wolves.
The Magician card will trigger some magic type units.
1. Can the four suits correspond with the four classic elements (Earth, Wind, and Fire and ... I dunno, Village People, maybe... or was it Blood, Sweat, and Tears, and ....dang it!)?
I just researched this and found out that there are basically 4 elements that philosopher's discussed in ancient times: Earth, Wind (Air), Fire, and Water. And in many fantasy games you've got the Earth Elemental, Fire Elemental, and Water Elemental and things like that. I think that would be a good idea for its own mod. Instead of the 4 Tarot Suits, you could just have the 4 elements battling it out. And the Water Element would be sea-faring. The Air would have better jet fighters. Fire, better artillery. Earth, better tanks? Something like that.
Anyway, I think the 4 Tarot suits need to stand out as Tarot and not something else. The suits may have 1-2 units that have elemental qualities though.
LOL. There's already been lots of Blood, Sweat, and Tears so far in this mod ... and I'm not even 1/3 of the way finished yet.
Earth, Wind and Fire was a band but I can't remember what hits they had.
2. Does anyone recall the Trumps used by Zelazny's Amber series? Could that be inspiration for the tarot card aspects of the scenario?
I haven't read the books but just went to Wikipedia. The article says that Zelazny alludes to Shakespeare a lot...so I like those kind of books.
As for the Tarot mod, I think that anything related to Medieval Times and the Renaissance would fit well. It's just a matter of figuring out what to put in the game and what to leave/take out. So I definitely want to consider medieval fictional character type units, for example, like Hamlet, King Arthur, Nasreddin, Aesop, Don Quixote, others.
So if people have ideas for those that would be good...but I don't want too many of them in the game.
The main units need to be the standard units, then the suit units, then other milieu type units.
3. Since each card has specific meanings (yes, generalized, but specific enough), perhaps it would be appropriate for the unit based on the given suit and value to likewise have a specific appearance or set of abilities (abundance might finish improvements or transformation might upgrade to several types of units depending on resource availability).
This is definitely the goal. I've tried to do this for the Major Arcana cards. They are all Wonders or Small Wonders. Anyway, I tried to make each of them do something that makes sense. For example, the Justice card replaces the Police Station and the Courthouse.
I was going to describe a bunch of others. But it would take too long right now. I'll show all of the Wonders here soon though, along with their specs. I may need help from people in determining what 2-3 of those cards should do. But I've already set most of them and I'm pretty happy with them so far.
Anyway, I want to do the same thing for the Minor Arcana cards (the suit cards) which will be units. I'd like the 3 of Cups to do what a 3 of Cups is supposed to do. But they are more meant for card reading than "action cards". So I'll probably just have each Minor card modeled after a standard unit (Archer, Warrior, Pikeman, etc.)
This is definitely an area where I want/need input from others.